UATHelper: Packaging (Android (ETC1)): Project.Cook: ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: S:\EpicGames\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe master Android Development -Project=F:\Master\master\master.uproject -clean F:\Master\master\master.uproject -PLUGIN “F:\Master\master\Intermediate\Android_ETC1\NativizedAssets\NativizedAssets.uplugin” -remoteini=“F:\Master\master” -
nobuilduht -NoHotReload
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1,2440711s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: S:\EpicGames\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe master Android Development -Project=F:\Master\master\master.uproject F:\Master\master\master.uproject -PLUGIN “F:\Master\master\Intermediate\Android_ETC1\NativizedAssets\NativizedAssets.uplugin” -remoteini=“F:\Master\master” -noxge
-generatemanifest -NoHotReload -ignorejunk
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 0,8510487s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: S:\EpicGames\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe master Android Development -Project=F:\Master\master\master.uproject F:\Master\master\master.uproject -PLUGIN “F:\Master\master\Intermediate\Android_ETC1\NativizedAssets\NativizedAssets.uplugin” -remoteini=“F:\Master\master” -noxge
-NoHotReload -ignorejunk
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Creating makefile for master (no existing makefile)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Parsing headers for master
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Running UnrealHeaderTool “F:\Master\master\master.uproject” “F:\Master\master\Intermediate\Build\Android\master\Development\master.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Reflection code generated for master in 6,5497793 seconds
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API ‘android-19’
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Performing 29 actions (4 in parallel)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [1/29] clang++.exe PCH.NativizedAssets.h [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [2/29] clang++.exe PCH.UELinkerFixups.h [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [3/29] clang++.exe UELinkerFixups.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [4/29] clang++.exe LessonEnum__pf503790866.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [5/29] clang++.exe WidgetButtons__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [6/29] clang++.exe ScoreScreen__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [7/29] clang++.exe PlayMusicController__pf503790866.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [8/29] clang++.exe PlayMusicBlueprint__pf503790866.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: F:/Master/master/Intermediate/Android_ETC1/NativizedAssets/Source/NativizedAssets/Private/PlayMusicBlueprint__pf503790866.cpp(267,10) : fatal error: ‘MobilePatchingLibrary.h’ file not found
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: include “MobilePatchingLibrary.h”
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ^
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [9/29] clang++.exe NativizedAssets_Dependencies.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: fatal error: UTF-16 (LE) byte order mark detected in ‘F:/Master/master/Intermediate/Android_ETC1/NativizedAssets/Source/NativizedAssets/Private/NativizedAssets_Dependencies.cpp’, but encoding is not supported
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: 1 error generated.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: 1 error generated.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [10/29] clang++.exe NativizedAssets.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [11/29] clang++.exe MenuWidgetBlueprint__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [12/29] clang++.exe MainScreen__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: F:/Master/master/Intermediate/Android_ETC1/NativizedAssets/Source/NativizedAssets/Private/MainScreen__pf1181121978.cpp(23,10) : fatal error: ‘MobilePatchingLibrary.h’ file not found
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: include “MobilePatchingLibrary.h”
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ^
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: 1 error generated.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [13/29] clang++.exe NativizedAssets.generated.2.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [14/29] clang++.exe LessonEnum2__pf503790866.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [15/29] clang++.exe InternetInfo__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [16/29] clang++.exe GameScreenSingleLine5__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [17/29] clang++.exe GameScreenSingleLine4__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [19/29] clang++.exe GameScreenSingleLine2__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [18/29] clang++.exe GameScreenSingleLine3__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [20/29] clang++.exe GameScreenSingleLine1__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [21/29] clang++.exe GameMainConvas__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [22/29] clang++.exe CreditTextWidgetBlueprint__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [23/29] clang++.exe CreditsWidgetBlueprint__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [24/29] clang++.exe WidgetSingleLine__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [25/29] clang++.exe NativizedAssets.generated.1.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [26/29] clang++.exe WidgetLineButtons__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [27/29] clang++.exe WidgetMainConvas__pf1181121978.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\Master\master\Intermediate\Android_ETC1\NativizedAssets\Binaries\Android\UE4-NativizedAssets-armv7-es2.a
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 1199,88 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1200,7536792s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): S:\EpicGames\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe master Android Development -Project=F:\Master\master\master.uproject F:\Master\master\master.uproject -PLUGIN “F:
Master\master\Intermediate\Android_ETC1\NativizedAssets\NativizedAssets.uplugin” -remoteini=“F:\Master\master” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.03.13-13.59.04.txt’
UATHelper: Packaging (Android (ETC1)): в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ETC1)): в AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ETC1)): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC1)): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Android (ETC1)): в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC1)): в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionar
y2 InTargetToManifest) UATHelper: Packaging (Android (ETC1)): в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ETC1)): в BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ETC1)): в BuildCookRun.ExecuteBuild() UATHelper: Packaging (Android (ETC1)): в AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ETC1)): в AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (ETC1)): в AutomationTool.Automation.Process(String] Arguments) UATHelper: Packaging (Android (ETC1)): в AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ETC1)): в AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Android (ETC1)): в AutomationTool.Program.Main()
UATHelper: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error