error code unreal engine 5

whenever i open unreal engine 5 i get an error code when i get to 75%
the error
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_SourceCodeAccess!FSourceCodeAccessModule::HandleModularFeatureRegistered() [D:\build++UE5\Sync\Engine\Source\Developer\SourceCodeAccess\Private\SourceCodeAccessModule.cpp:156]
UnrealEditor_SourceCodeAccess!TBaseRawMethodDelegateInstance<0,FSourceCodeAccessModule,void __cdecl(FName const &,IModularFeature *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:470]
UnrealEditor_Core!TMulticastDelegate<void __cdecl(FName const &,IModularFeature *),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967]
UnrealEditor_Core!FModularFeatures::RegisterModularFeature() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Features\ModularFeatures.cpp:45]
UnrealEditor_RiderSourceCodeAccess!FRiderSourceCodeAccessModule::GenerateUprojectAccessors() [D:\build++UE5\Sync\Engine\Plugins\Developer\RiderSourceCodeAccess\Source\RiderSourceCodeAccess\Private\RiderSourceCodeAccessorModule.cpp:86]
UnrealEditor_RiderSourceCodeAccess!FRiderSourceCodeAccessModule::StartupModule() [D:\build++UE5\Sync\Engine\Plugins\Developer\RiderSourceCodeAccess\Source\RiderSourceCodeAccess\Private\RiderSourceCodeAccessorModule.cpp:20]
UnrealEditor_Core!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:579]
UnrealEditor_Projects!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:690]
UnrealEditor_Projects!FPluginManager::TryLoadModulesForPlugin() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1583]
UnrealEditor_Projects!FPluginManager::LoadModulesForEnabledPlugins() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:1658]
UnrealEditor!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4118]
UnrealEditor!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3469]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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