Error code after trying to launch game

Hi everyone,

I just did a full reset of my Windows 11 laptop and
set everything up fresh. Most things are working fine now – including
most Xbox/Windows games.

The affected games are mostly cheap
indie titles that I purchased as part of bundle deals. These bundles
include versions for multiple platforms (Xbox One, Series X/S, and
Windows). It seems rather random which games are affected – I own many
such bundles, but only a few show this error:

“LowLevelFatalError [File:D:\Fork GDK\UnrealEngine56\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015]
Payload->Queue.D3DCommandQueue->GetClockCalibration(&LocalTiming->GPUTimestamp,
&LocalTiming->CPUTimestamp) failed
at D:\Fork GDK\UnrealEngine56\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907
with error E_FAIL”

However,
those specific games simply won’t launch. Instead, I always get the
same error code (even after reinstalling the game, restarting,
repairing, resetting the Xbox app and the Microsoft Store).

Additionally,
I have installed all drivers, including bios and graphics card drivers,
DirectX, net Frameworks and all Windows updates are up to date. I have
also tried adjusting various DirectX settings, but this did not resolve
the issue.

I know my laptops specs are rather low quality but still I’m able to play games like Grounded smoothly on mid settings.

Lenovo 82C7
AMD Ryzen 5 3500U / 2,1 GHz
AMD Radeon Vega 8
8 GB RAM DDR4

I’d prefer not to dig deep into the system again, since everything else is currently stable.

Thanks in advance!