Hello to everyone. I’ve been getting the same error for days, there’s nothing I haven’t done. I don’t know what to do anymore. Please help. I got paid for this project and I only have experience on pc. I don’t understand the errors in apk extensions. Thank you to everyone who will help. The error is as I wrote below.
Task :permission_library:mergeReleaseJniLibFolders
UATHelper: Packaging (Android (ETC2)): > Task :app:validateSigningRelease
UATHelper: Packaging (Android (ETC2)): > Task :downloader_library:mergeReleaseNativeLibs
UATHelper: Packaging (Android (ETC2)): > Task :downloader_library:stripReleaseDebugSymbols NO-SOURCE
UATHelper: Packaging (Android (ETC2)): > Task :downloader_library:copyReleaseJniLibsProjectOnly
UATHelper: Packaging (Android (ETC2)): > Task :app:parseReleaseIntegrityConfig
UATHelper: Packaging (Android (ETC2)): > Task :permission_library:mergeReleaseNativeLibs
UATHelper: Packaging (Android (ETC2)): > Task :permission_library:stripReleaseDebugSymbols NO-SOURCE
UATHelper: Packaging (Android (ETC2)): > Task :permission_library:copyReleaseJniLibsProjectOnly
UATHelper: Packaging (Android (ETC2)): > Task :app:mergeReleaseNativeLibs
UATHelper: Packaging (Android (ETC2)): > Task :app:stripReleaseDebugSymbols
UATHelper: Packaging (Android (ETC2)): > Task :app:buildReleasePreBundle FAILED
UATHelper: Packaging (Android (ETC2)): FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (ETC2)): * What went wrong:
UATHelper: Packaging (Android (ETC2)): Execution failed for task ‘:app:buildReleasePreBundle’.
UATHelper: Packaging (Android (ETC2)): > Required array size too large
UATHelper: Packaging (Android (ETC2)): * Try:
UATHelper: Packaging (Android (ETC2)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UATHelper: Packaging (Android (ETC2)): * Get more help at https://help.gradle.org
UATHelper: Packaging (Android (ETC2)): 62 actionable tasks: 62 executed
UATHelper: Packaging (Android (ETC2)): BU�LD FAILED in 2m 13s
UATHelper: Packaging (Android (ETC2)): ERROR: cmd.exe failed with args /c “E:\selcuklumacerasiapk\Intermediate\Android\gradle\rungradle.bat” :app:bundleRelease
UATHelper: Packaging (Android (ETC2)): (see C:\Users\super\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
UATHelper: Packaging (Android (ETC2)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{b45432ad-a8e2-4a28-beaa-1f7b2aaa75e7}.
LogAudioMixer: Resetting audio stream to device id
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
[image]
Hi, I had the same problem a few days ago.
I’m not sure if Unreal or Android Studio updated something.
But I’m sure my project hasn’t changed, the problem happened suddenly.
Please let me know if there is any solution
dude i’m following you right now I only have 6 hours left to solve this problem.
[image]
let’s also screenshot) and show me error
it can be fixed in 10 minutes)
https://forums.unrealengine.com/t/pack-a-game-for-android-without-installing-android-studio-update-android-12/492029
or let’s see what you do wrong)
P.S
well…i have to reopen the project first to take a screenshot.
I don’t get any errors in the whole project. Rungrandle.bat throws an error while packing.
in general it can be a bunch of reasons … so you have to go in order))
so I’m interested in what version of sdk ndk java you have
I can’t stupidly upload an image right now. It couldn’t upload a 58 kb screenshot for 15 minutes. I will check the tutorial you directed.
[
]
try to pack and if there is an error then show me))
no. enable
disable - restart engine - try pack
uncheck aab … what will be the error?