ERROR: cmd.exe failed with args /c "D:\UE4\Projects\EndlessMobileShooter\Intermediate\Android\armv7\gradle\rungradle.bat" :app:assembleRelease

I’ve looked through multiple guides, other issues similar or the same as mine. Yet i haven’t still found a way to fix it and its been like 3 days now (4/7/2021). Anyone know how to fix it? Thanks!

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UE4/Projects/EndlessMobileShooter/EndlessMobileShooter.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=D:/UE4/Projects/EndlessMobileShooter/EndlessMobileShooter.uproject -cook -stage -archive -archivedirectory=D:/UE4/Projects/EndlessMobileShooter/Packaged -package -ue4exe=D:\UE4\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=Multi -clientconfig=Shipping -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/UE4/UE_4.25/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/UE4/UE_4.25/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UE4/UE_4.25
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/hugoa/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE4+UE_4.25
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\Cook-2021.04.07-18.37.47.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\FinalCopy_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\FinalCopy_NonUFSFilesDebug.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\FinalCopy_UFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\Manifest_NonUFSFiles_Android.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\PakList_EndlessMobileShooter-Android_Multi.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\PrePak_Android_Multi_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\PrePak_Android_Multi_NonUFSFilesDebug.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\PrePak_Android_Multi_UFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\UnrealPak-EndlessMobileShooter-Android_Multi-2021.04.07-18.37.48.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/hugoa/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE4+UE_4.25
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.7.30611.23, Sort=0)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.220s
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\UE4\UE_4.25\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.016s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\UE4\UE_4.25\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.022s
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapPassableWorld’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeap’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘SteamVR’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapPassableWorld’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeap’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘SteamVR’ due to unsupported platform in plugin descriptor
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\UE4\Projects\EndlessMobileShooter\Packaged
ProjectParams.ValidateAndLog: BaseStageDirectory=D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=False
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: AdditionalPakOptions=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: GenerateRemaster=False
ProjectParams.ValidateAndLog: DiscVersion=
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DLCPakPluginFile=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=False
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: SeparateDebugInfo=False
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: IoStore=False
ProjectParams.ValidateAndLog: SkipIoStore=False
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: ForcePackageData=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Android, D:\UE4\UE_4.25\Engine\Binaries\Android]
ProjectParams.ValidateAndLog: ProjectExePaths=[Android, D:\UE4\UE_4.25\Engine\Binaries\Android\UE4Game]
ProjectParams.ValidateAndLog: Distribution=True
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
ProjectParams.ValidateAndLog: ShortProjectName=EndlessMobileShooter
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: PrePak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: bUseExtraFlavor=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: StageDirectoryParam=
ProjectParams.ValidateAndLog: AdditionalPackageOptions=
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject=True
Project.Cook: ********** COOK COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject
CommandUtils.RunCommandlet: Commandlet log file is D:\UE4\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2021.04.07-18.38.31.txt
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.Run: Running: D:\UE4\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject -run=Cook -TargetPlatform=Android_Multi -fileopenlog -unversioned -abslog=D:\UE4\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2021.04.07-18.38.31.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
ProcessResult.StdOut: LogInit: Display: Running engine for game: EndlessMobileShooter
ProcessResult.StdOut: LogHAL: Display: Platform has ~ 32 GB [34308460544 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For Android_Multi
ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/hugoa/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
ProcessResult.StdOut: LogCook: Display: Creating asset registry
ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en
ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform Android_Multi
ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.059 seconds for platforms Android_Multi
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/WarningMessage2
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/WarningMessage2
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/WarningMessage
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/WarningMessage
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/Shop
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/Shop
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/Options
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/Options
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/MainMenuUI
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/MainMenuUI
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/IngameUI
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/IngameUI
ProcessResult.StdOut: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/FileScreen
ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/FileScreen
ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 197 Total 197
ProcessResult.StdOut: LogCook: Display: Cooked packages 50 Packages Remain 196 Total 246
ProcessResult.StdOut: LogCook: Display: Cooked packages 100 Packages Remain 195 Total 295
ProcessResult.StdOut: LogCook: Display: Cooked packages 149 Packages Remain 194 Total 343
ProcessResult.StdOut: LogCook: Display: Cooked packages 150 Packages Remain 193 Total 343
ProcessResult.StdOut: LogCook: Display: Cooked packages 156 Packages Remain 46 Total 202
ProcessResult.StdOut: LogCook: Display: Cooked packages 169 Packages Remain 45 Total 214
ProcessResult.StdOut: LogBlueprint: Warning: [Compiler MobilePlayerPawn] Get Input Axis references unknown Axis ‘FireRight’ for Get FireRight
ProcessResult.StdOut: LogBlueprint: Warning: [Compiler MobilePlayerPawn] Get Input Axis references unknown Axis ‘FireForward’ for Get FireForward
ProcessResult.StdOut: LogBlueprint: Warning: [Compiler MobilePlayerPawn] Get Input Axis references unknown Axis ‘MoveRight’ for Get MoveRight
ProcessResult.StdOut: LogBlueprint: Warning: [Compiler MobilePlayerPawn] Get Input Axis references unknown Axis ‘MoveForward’ for Get MoveForward
ProcessResult.StdOut: LogCook: Display: Cooked packages 184 Packages Remain 54 Total 238
ProcessResult.StdOut: LogCook: Display: Cooked packages 209 Packages Remain 52 Total 261
ProcessResult.StdOut: LogCook: Display: Cooked packages 210 Packages Remain 50 Total 260
ProcessResult.StdOut: LogCook: Display: Cooked packages 211 Packages Remain 48 Total 259
ProcessResult.StdOut: LogCook: Display: Cooked packages 212 Packages Remain 38 Total 250
ProcessResult.StdOut: LogCook: Display: Cooked packages 213 Packages Remain 0 Total 213
ProcessResult.StdOut: LogCook: Display: Finishing up…
ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)…
ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s)
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Code Stats: GLSL_ES3_1_ANDROID
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Unique Shaders: 1323, Total Shaders: 6256
ProcessResult.StdOut: LogShaderLibrary: Display: Unique Shaders Size: 3.79mb, Total Shader Size: 3.79mb
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry.
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 212, size is 127.01kb
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 0.913521s total time 2.404447
ProcessResult.StdOut: LogCook: Display: Peak Used virtual 495MB Peak Used physical 537MB
ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0)
ProcessResult.StdOut: LogCook: Display: StartCookByTheBookTime: 1.429s (1)
ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.059s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.004s (1)
ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.210s (1)
ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.000s (1)
ProcessResult.StdOut: LogCook: Display: GeneratePackageNames: 0.001s (1)
ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.000s (1)
ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 0.912s (28)
ProcessResult.StdOut: LogCook: Display: LoadPackage: 0.206s (28)
ProcessResult.StdOut: LogCook: Display: CallBeginCacheForCookedPlatformData: 0.007s (28)
ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.000s (28)
ProcessResult.StdOut: LogCook: Display: SavingPackages: 0.698s (12)
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 0.000s (208)
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextNextPackage: 0.126s (204)
ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 0.563s (213)
ProcessResult.StdOut: LogCook: Display: LoadPackage: 0.000s (213)
ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 0.559s (213)
ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.001s (213)
ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.001s (212)
ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.002s (213)
ProcessResult.StdOut: LogCook: Display: EnqueueUnsavedPackages: 0.000s (3)
ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.001s (1)
ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.001s (1)
ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.027s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.004s (1)
ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.018s (1)
ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.007s (1)
ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.002s (1)
ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.008s (1)
ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.001s (1)
ProcessResult.StdOut: LogCook: Display: Done!
ProcessResult.StdOut: LogSavePackage: Display: Took 0.001575s to verify the EDL loading graph.
ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
ProcessResult.StdOut: LogCookCommandlet: Display: ===============
ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000038
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=149
ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=0.484032
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=213
ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=0.551177
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.188741
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.064391
ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000087
ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.000693
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000995
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000162
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.096367
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=0.079010
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.010425
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=66.694249
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties
ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0
ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind)
ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
ProcessResult.StdOut: LogCookCommandlet: Display: ============
ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=6.672849
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=4.260812
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=2.410648
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.428936
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000010
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=0.976826
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.206735
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.562926
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.131682
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.006631
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000017
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000007
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000011
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000003
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =================
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 606
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 606
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 1.000000
ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.674917
ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.325083
ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 0
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 0
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 0.12 0.12 0 5.48
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.10 0.10 0 39.62
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 0.05 0.00 0 23.37
ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 0.03 0.03 0 1.46
ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 0.01 0.01 0 0.81
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.00 0.00 0 0.99
ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.03
ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.00 0.00 0 0.03
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
ProcessResult.StdOut: LogInit: Display: -----------------------------------
ProcessResult.StdOut: LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/WarningMessage2
ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/WarningMessage2
ProcessResult.StdOut: LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/WarningMessage
ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/WarningMessage
ProcessResult.StdOut: LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/Shop
ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/Shop
ProcessResult.StdOut: LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/Options
ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/Options
ProcessResult.StdOut: LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/MainMenuUI
ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/MainMenuUI
ProcessResult.StdOut: LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/IngameUI
ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/IngameUI
ProcessResult.StdOut: LogInit: Display: CookResults: Warning: Unable to find package for cooking /Game/Game/BP/FileScreen
ProcessResult.StdOut: LogInit: Display: LogCook: Warning: Unable to find package for cooking /Game/Game/BP/FileScreen
ProcessResult.StdOut: LogInit: Display: LogBlueprint: Warning: [Compiler MobilePlayerPawn] Get Input Axis references unknown Axis ‘FireRight’ for Get FireRight
ProcessResult.StdOut: LogInit: Display: LogBlueprint: Warning: [Compiler MobilePlayerPawn] Get Input Axis references unknown Axis ‘FireForward’ for Get FireForward
ProcessResult.StdOut: LogInit: Display: LogBlueprint: Warning: [Compiler MobilePlayerPawn] Get Input Axis references unknown Axis ‘MoveRight’ for Get MoveRight
ProcessResult.StdOut: LogInit: Display: LogBlueprint: Warning: [Compiler MobilePlayerPawn] Get Input Axis references unknown Axis ‘MoveForward’ for Get MoveForward
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Success - 0 error(s), 18 warning(s)
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut:
ProcessResult.StdOut: Execution of commandlet took: 2.42 seconds
ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0
ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers
CommandUtils.Run: Took 8.3419475s to run UE4Editor-Cmd.exe, ExitCode=0
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\Cook-2021.04.07-18.38.40.txt
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2021.04.07-18.38.31.txt C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\Cook-2021.04.07-18.38.40.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2021.04.07-18.38.31.txt
Project.Cook: ********** COOK COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject=True
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ProjectFile = D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject
Project.LogDeploymentContext: ArchiveDir = D:\UE4\Projects\EndlessMobileShooter\Packaged\Android_Multi
Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Android
Project.LogDeploymentContext: InputRootDir = D:\UE4\UE_4.25
Project.LogDeploymentContext: InputProjectDir = D:\UE4\Projects\EndlessMobileShooter
Project.LogDeploymentContext: PlatformDir = Android
Project.LogDeploymentContext: StagedOutputDir = D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi
Project.LogDeploymentContext: ShortProjectName = EndlessMobileShooter
Project.LogDeploymentContext: ProjectArgForCommandLines = …/…/…/EndlessMobileShooter/EndlessMobileShooter.uproject
Project.LogDeploymentContext: RunRootDir = D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi
Project.LogDeploymentContext: RunProjectDir = D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\EndlessMobileShooter
Project.LogDeploymentContext: PakFileInternalRoot = …/…/…/
Project.LogDeploymentContext: PlatformUsesChunkManifests = False
Project.LogDeploymentContext: End Deployment Context **************
Project.WriteStageCommandline: Creating UE4CommandLine.txt
Project.CreateStagingManifest: Creating Staging Manifest…
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\BaseEditor.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\BaseEditorKeyBindings.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\BaseEditorPerProjectUserSettings.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\BaseEditorSettings.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\BaseLightmass.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\BasePakFileRules.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\ConsoleVariables.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\Localization\Category.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\Localization\Editor.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\Localization\EditorTutorials.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\Localization\Engine.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\Localization\Keywords.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\Localization\PortableObjectExport.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\Localization\PortableObjectImport.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\Localization\PropertyNames.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\Localization\RepairData.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\Localization\ToolTips.ini
Project.StageConfigFiles: Excluding config file D:\UE4\UE_4.25\Engine\Config\Localization\WordCount.ini
Project.StageConfigFiles: Excluding config file D:\UE4\Projects\EndlessMobileShooter\Config\DefaultEditor.ini
Project.CleanStagingDirectory: Cleaning Stage Directory: D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi
InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Manifest_NonUFSFiles_Android.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\UE4CommandLine.txt
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\EndlessMobileShooter
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\EndlessMobileShooter\Content
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\EndlessMobileShooter\Content\Paks
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\EndlessMobileShooter\Content\Paks\EndlessMobileShooter-Android_Multi.pak
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\EndlessMobileShooter\Content\Paks
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\EndlessMobileShooter\Content
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\EndlessMobileShooter
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\arm64-v8a
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\arm64-v8a\libvrapi.so
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\arm64-v8a
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\armeabi-v7a
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\armeabi-v7a\libvrapi.so
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\armeabi-v7a
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\arm64-v8a
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\arm64-v8a\libOVRPlugin.so
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\arm64-v8a
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\armeabi-v7a
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\armeabi-v7a\libOVRPlugin.so
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\armeabi-v7a
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi
Project.CreatePakUsingStagingManifest: Creating pak using staging manifest.
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\PrePak_Android_Multi_NonUFSFiles.txt
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\PrePak_Android_Multi_NonUFSFilesDebug.txt
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\PrePak_Android_Multi_UFSFiles.txt
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\Base.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\Base.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\BaseCompat.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\BaseCompat.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\BaseDeviceProfiles.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\BaseDeviceProfiles.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\BaseEngine.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\BaseEngine.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\BaseGame.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\BaseGame.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\BaseGameUserSettings.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\BaseGameUserSettings.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\BaseHardware.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\BaseHardware.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\BaseInput.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\BaseInput.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\BaseInstallBundle.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\BaseInstallBundle.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\BaseRuntimeOptions.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\BaseRuntimeOptions.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\BaseScalability.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\BaseScalability.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\Android\AndroidEngine.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\Android\AndroidEngine.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\Android\AndroidScalability.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\Android\AndroidScalability.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\Android\BaseAndroidEngine.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\Android\BaseAndroidEngine.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\Android\DataDrivenPlatformInfo.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\Android\DataDrivenPlatformInfo.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Config\Layouts\DefaultLayout.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Config\Layouts\DefaultLayout.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\Projects\EndlessMobileShooter\Config\DefaultEngine.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\EndlessMobileShooter\Config\DefaultEngine.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\Projects\EndlessMobileShooter\Config\DefaultGame.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\EndlessMobileShooter\Config\DefaultGame.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Plugins\2D\Paper2D\Config\BasePaper2D.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Plugins\Enterprise\VariantManagerContent\Config\BaseVariantManagerContent.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Plugins\FX\Niagara\Config\BaseNiagara.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Plugins\Editor\EditorScriptingUtilities\Config\BaseEditorScriptingUtilities.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Config\Localization\OnlineSubsystemGooglePlay.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Config\Localization\OnlineSubsystemGooglePlay.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Plugins\Online\OnlineSubsystem\Config\Localization\OnlineSubsystem.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Plugins\Online\OnlineSubsystemUtils\Config\Localization\OnlineSubsystemUtils.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Plugins\Runtime\Oculus\OculusVR\Config\BaseOculusVR.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Plugins\Runtime\Oculus\OculusVR\Config\BaseOculusVR.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Plugins\Runtime\PhysXVehicles\Config\BasePhysXVehicles.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Plugins\Runtime\PhysXVehicles\Config\BasePhysXVehicles.ini
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini D:\UE4\Projects\EndlessMobileShooter\Saved\Temp\Android\Engine\Plugins\Runtime\Synthesis\Config\BaseSynthesis.ini
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\Build\Android_Multi\FileOpenOrder\GameOpenOrder.log=False
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\Build\Android\FileOpenOrder\GameOpenOrder.log=False
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\Build\Android_Multi\FileOpenOrder\CookerOpenOrder.log=True
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\Build\Android_Multi\FileOpenOrder\EditorOpenOrder.log=True
Project.RunUnrealPakInParallel: Executing 1 UnrealPak command…
Project.RunUnrealPakInParallel: Waiting for child processes to complete (1/1)
Project.RunUnrealPakInParallel: Output from: D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\EndlessMobileShooter\Content\Paks\EndlessMobileShooter-Android_Multi.pak -create=“C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\PakList_EndlessMobileShooter-Android_Multi.txt” -cryptokeys=D:\UE4\Projects\EndlessMobileShooter\Saved\Cooked\Android_Multi\EndlessMobileShooter\Metadata\Crypto.json -order=D:\UE4\Projects\EndlessMobileShooter\Build\Android_Multi\FileOpenOrder\CookerOpenOrder.log -platform=Android -multiprocess -abslog=“C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\UnrealPak-EndlessMobileShooter-Android_Multi-2021.04.07-18.38.40.txt”
Project.RunUnrealPakInParallel: LogPakFile: Display: Parsing crypto keys from a crypto key cache file
Project.RunUnrealPakInParallel: LogPakFile: Display: Loading response file C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\PakList_EndlessMobileShooter-Android_Multi.txt
Project.RunUnrealPakInParallel: LogPakFile: Display: Added 1513 entries to add to pak file.
Project.RunUnrealPakInParallel: LogPakFile: Display: Loading pak order file D:\UE4\Projects\EndlessMobileShooter\Build\Android_Multi\FileOpenOrder\CookerOpenOrder.log…
Project.RunUnrealPakInParallel: LogPakFile: Display: Finished loading pak order file D:\UE4\Projects\EndlessMobileShooter\Build\Android_Multi\FileOpenOrder\CookerOpenOrder.log.
Project.RunUnrealPakInParallel: LogPakFile: Display: Collecting files to add to pak file…
Project.RunUnrealPakInParallel: LogPakFile: Display: Collected 1513 files in 0.01s.
Project.RunUnrealPakInParallel: LogPakFile: Display: Creating pak D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\EndlessMobileShooter\Content\Paks\EndlessMobileShooter-Android_Multi.pak.
Project.RunUnrealPakInParallel: LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
Project.RunUnrealPakInParallel: LogPakFile: Display: DISABLING pak file index freezing (all must be true: HasPlatformInfo? true - TargetIs64Bit? false - NoRuntimeUnloading? true - Unencrypted? true, ‘Android’ != ‘Windows’)
Project.RunUnrealPakInParallel: LogPakFile: Display: Added 1513 files, 53088950 bytes total, time 0.28s.
Project.RunUnrealPakInParallel: LogPakFile: Display: Encryption - DISABLED
Project.RunUnrealPakInParallel: LogPakFile: Display: Unreal pak executed in 0.312016 seconds
Project.RunUnrealPakInParallel: UnrealPak terminated with exit code 0
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\FinalCopy_UFSFiles.txt
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\FinalCopy_NonUFSFiles.txt
InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\FinalCopy_NonUFSFilesDebug.txt
Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Manifest_NonUFSFiles_Android.txt
InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\armeabi-v7a
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\armeabi-v7a\libOVRPlugin.so D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\armeabi-v7a\libOVRPlugin.so
InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\arm64-v8a
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\arm64-v8a\libOVRPlugin.so D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\Lib\arm64-v8a\libOVRPlugin.so
InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\armeabi-v7a
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\armeabi-v7a\libvrapi.so D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\armeabi-v7a\libvrapi.so
InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\arm64-v8a
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\UE_4.25\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\arm64-v8a\libvrapi.so D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Engine\Source\ThirdParty\Oculus\OVRPlugin\OVRPlugin\ExtLibs\arm64-v8a\libvrapi.so
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\Projects\EndlessMobileShooter\Intermediate\UAT\Android_Multi\UE4CommandLine.txt D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\UE4CommandLine.txt
InternalUtils.SafeWriteAllLines: SafeWriteAllLines D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Manifest_NonUFSFiles_Android.txt
InternalUtils.SafeCopyFile: SafeCopyFile D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\Manifest_NonUFSFiles_Android.txt C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\Manifest_NonUFSFiles_Android.txt
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject=True
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ProjectFile = D:\UE4\Projects\EndlessMobileShooter\EndlessMobileShooter.uproject
Project.LogDeploymentContext: ArchiveDir = D:\UE4\Projects\EndlessMobileShooter\Packaged\Android_Multi
Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Android
Project.LogDeploymentContext: InputRootDir = D:\UE4\UE_4.25
Project.LogDeploymentContext: InputProjectDir = D:\UE4\Projects\EndlessMobileShooter
Project.LogDeploymentContext: PlatformDir = Android
Project.LogDeploymentContext: StagedOutputDir = D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi
Project.LogDeploymentContext: ShortProjectName = EndlessMobileShooter
Project.LogDeploymentContext: ProjectArgForCommandLines = …/…/…/EndlessMobileShooter/EndlessMobileShooter.uproject
Project.LogDeploymentContext: RunRootDir = D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi
Project.LogDeploymentContext: RunProjectDir = D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi\EndlessMobileShooter
Project.LogDeploymentContext: PakFileInternalRoot = …/…/…/
Project.LogDeploymentContext: PlatformUsesChunkManifests = False
Project.LogDeploymentContext: End Deployment Context **************
Project.Package: ********** PACKAGE COMMAND STARTED **********
AndroidPlatform.Package: BaseApkName = D:\UE4\Projects\EndlessMobileShooter\Binaries\Android\EndlessMobileShooter-Android-Shipping.apk
AndroidPlatform.CreateOBBFile: Creating D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi.obb from D:\UE4\Projects\EndlessMobileShooter\Saved\StagedBuilds\Android_Multi
<>c__DisplayClass30_0.b__0: [1/1] Adding EndlessMobileShooter/Content/Paks/EndlessMobileShooter-Android_Multi.pak to OBB
AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml
AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GooglePAD\Source\GooglePAD\GooglePAD_APL.xml
AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\OculusMobile_APL.xml
AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml
AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Source\Runtime\Advertising\Android\AndroidAdvertising\AndroidAdvertising_APL.xml
AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Source\ThirdParty\GoogleGameSDK\GoogleGameSDK_APL.xml
UnrealPluginLanguage…ctor: UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml
UnrealPluginLanguage…ctor: UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml
UnrealPluginLanguage…ctor: UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml
UnrealPluginLanguage…ctor: UPL: Engine\Plugins/Runtime/GooglePAD/Source/GooglePAD/GooglePAD_APL.xml
UnrealPluginLanguage…ctor: UPL: Engine\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/OculusMobile_APL.xml
UnrealPluginLanguage…ctor: UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml
UnrealPluginLanguage…ctor: UPL: Engine\Source/Runtime/Advertising/Android/AndroidAdvertising/AndroidAdvertising_APL.xml
UnrealPluginLanguage…ctor: UPL: Engine\Source/ThirdParty/GoogleGameSDK/GoogleGameSDK_APL.xml
AndroidPlatform.Package: Target SDK Version 29
InternalUtils.SafeFileExists: SafeFileExists D:\UE4\UE_4.25\Engine\Binaries\Android\UE4Game-Android-Shipping-armv7.so=True
UEDeployAndroid.GetPackageName: Using package name: ‘com.TeamResilientGamesStudios.EndlessMobileShooter’
UEDeployAndroid.GetStoreVersion: GotStoreVersion found v1. (bUseChangeListAsStoreVersion=False IsBuildMachine=False EngineChangeList=0)
UEDeployAndroid.SavePackageInfo: Writing packageInfo pkgName:com.TeamResilientGamesStudios.EndlessMobileShooter storeVersion:1 versionDisplayName:1.0 to D:\UE4\Projects\EndlessMobileShooter\Binaries\Android\packageInfo.txt
UEDeployAndroid.MakeApk:
UEDeployAndroid.MakeApk: ====4/7/2021 6:38:42 PM====PREPARING TO MAKE APK=================================================================
UEDeployAndroid.LogBuildSetup: bBuildForES31: true
UEDeployAndroid.LogBuildSetup: bSupportsVulkan: false
UEDeployAndroid.GetSdkApiLevel: Building Java with SDK API level ‘android-28’
UEDeployAndroid.GetBuildToolsVersion: Building with Build Tools version ‘28.0.3’
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to shim file D:\UE4\Projects\EndlessMobileShooter\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Shim data file up to date so not writing. ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file D:\UE4\Projects\EndlessMobileShooter\Build\Android\src\com\TeamResilientGamesStudios\EndlessMobileShooter\AlarmReceiver.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file D:\UE4\Projects\EndlessMobileShooter\Build\Android\src\com\TeamResilientGamesStudios\EndlessMobileShooter\DownloaderActivity.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file D:\UE4\Projects\EndlessMobileShooter\Build\Android\src\com\TeamResilientGamesStudios\EndlessMobileShooter\OBBDownloaderService.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ====
UEDeployAndroid.MakeApk: Cleaning up files based on template dir D:\UE4\Projects\EndlessMobileShooter\Build\Android\src\com\TeamResilientGamesStudios\EndlessMobileShooter
UEDeployAndroid.MakeApk: Cleaning up files based on template dir D:\UE4\Projects\EndlessMobileShooter\Build\Android\src\com\TeamResilientGamesStudios\EndlessMobileShooter
UEDeployAndroid.CheckDependencies: D:\UE4\Projects\EndlessMobileShooter\Binaries\Android\EndlessMobileShooter-Android-Shipping-armv7.apk is out of date due to newer input file D:\UE4\UE_4.25\Engine\Binaries\Android\UE4Game-Android-Shipping-armv7.so
UEDeployAndroid.CheckDependencies: D:\UE4\Projects\EndlessMobileShooter\Binaries\Android\EndlessMobileShooter-Android-Shipping-arm64.apk is out of date due to newer input file D:\UE4\UE_4.25\Engine\Binaries\Android\UE4Game-Android-Shipping-arm64.so
UnrealPluginLanguage.Init: UPL Init: armeabi-v7a
UnrealPluginLanguage.ProcessPluginNode: Subsystem Google Play SDK Android init
UnrealPluginLanguage.ProcessPluginNode: Android Permission Plugin Init
UnrealPluginLanguage.ProcessPluginNode: Google Cloud Messaging init
UnrealPluginLanguage.ProcessPluginNode: GCMClientSenderID set: false
UnrealPluginLanguage.ProcessPluginNode: GooglePAD Plugin Init
UnrealPluginLanguage.ProcessPluginNode: GooglePAD enabled: false
UnrealPluginLanguage.ProcessPluginNode: Oculus mobile init
UnrealPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK
UnrealPluginLanguage.ProcessPluginNode: Android Voice init
UnrealPluginLanguage.ProcessPluginNode: AndroidAdvertising init
UnrealPluginLanguage.ProcessPluginNode: Including AdMob support. Disable in Android project settings if you do not need to use it.
UnrealPluginLanguage.ProcessPluginNode: GoogleGameSDK Android init
UnrealPluginLanguage.Init: UPL Init: arm64-v8a
UnrealPluginLanguage.ProcessPluginNode: Subsystem Google Play SDK Android init
UnrealPluginLanguage.ProcessPluginNode: Android Permission Plugin Init
UnrealPluginLanguage.ProcessPluginNode: Google Cloud Messaging init
UnrealPluginLanguage.ProcessPluginNode: GCMClientSenderID set: false
UnrealPluginLanguage.ProcessPluginNode: GooglePAD Plugin Init
UnrealPluginLanguage.ProcessPluginNode: GooglePAD enabled: false
UnrealPluginLanguage.ProcessPluginNode: Oculus mobile init
UnrealPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK
UnrealPluginLanguage.ProcessPluginNode: Android Voice init
UnrealPluginLanguage.ProcessPluginNode: AndroidAdvertising init
UnrealPluginLanguage.ProcessPluginNode: Including AdMob support. Disable in Android project settings if you do not need to use it.
UnrealPluginLanguage.ProcessPluginNode: GoogleGameSDK Android init
UEDeployAndroid.RequiresOBB: On build machine.
UEDeployAndroid.GetMinTargetSDKVersions: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
UEDeployAndroid.GetMinTargetSDKVersions: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=arm64)
UEDeployAndroid.GetMinTargetSDKVersions: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
UEDeployAndroid.MakeApk:
UEDeployAndroid.MakeApk: ====4/7/2021 6:38:42 PM====PREPARING NATIVE CODE=====-armv7============================================================
UEDeployAndroid.MakeApk: bPackageDataInsideApk = True
UEDeployAndroid.MakeApk: Obb location D:\UE4\Projects\EndlessMobileShooter/Saved/StagedBuilds/Android_Multi.obb
UEDeployAndroid.MakeApk: Obb destination location D:\UE4\Projects\EndlessMobileShooter\Intermediate\Android\armv7/assets
UEDeployAndroid.MakeApk: Obb file exists…
UEDeployAndroid.MakeApk: Copying D:\UE4\Projects\EndlessMobileShooter/Saved/StagedBuilds/Android_Multi.obb to D:\UE4\Projects\EndlessMobileShooter\Intermediate\Android\armv7/assets\main.obb.png
AndroidAARHandler.AddRepositories: Added repository: D:\NVPACK\android-sdk-windows\extras\google\m2repository
AndroidAARHandler.AddRepositories: Added repository: D:\NVPACK\android-sdk-windows\extras\android\m2repository
AndroidAARHandler.AddRepositories: Added repository: D:\UE4\UE_4.25\Engine\Source\ThirdParty\Android\extras\google\m2repository
AndroidAARHandler.AddRepositories: Added repository: D:\UE4\UE_4.25\Engine\Source\ThirdParty\Android\extras\android\m2repository
UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-auth, 11.8.0
UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-games, 11.8.0
UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-nearby, 11.8.0
UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-plus, 11.8.0
UnrealPluginLanguage.ProcessPluginNode: Copying Google Play java files
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: Directory Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/Java copied to D:/UE4/Projects/EndlessMobileShooter/Intermediate/Android/armv7/src
UnrealPluginLanguage.ProcessPluginNode: Copying permission_library directory to staging before build
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: Directory D:/UE4/UE_4.25/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to D:/UE4/Projects/EndlessMobileShooter/Intermediate/Android/armv7/JavaLibs/permission_library
UEDeployAndroid.WriteJavaOBBDataFile:
UEDeployAndroid.WriteJavaOBBDataFile: ==== Writing to OBB data file D:\UE4\Projects\EndlessMobileShooter\Intermediate\Android\armv7\src\com\TeamResilientGamesStudios\EndlessMobileShooter\OBBData.java ====
UEDeployAndroid.WriteJavaOBBDataFile:
UEDeployAndroid.WriteJavaOBBDataFile: ==== OBB data file up to date so not writing. ====
UEDeployAndroid.MakeApk:
UEDeployAndroid.MakeApk: Copying new .so D:\UE4\UE_4.25\Engine\Binaries\Android\UE4Game-Android-Shipping-armv7.so file to jni folder…
UnrealPluginLanguage.ProcessPluginNode: Copying libplaycore.so and proguard files
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: File D:/UE4/UE_4.25/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/…/ThirdParty/play-core-native-sdk/libs/armeabi-v7a/libplaycore.so copied to D:/UE4/Projects/EndlessMobileShooter/Intermediate/Android/armv7/libs/armeabi-v7a/libplaycore.so
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: Directory D:/UE4/UE_4.25/Engine/Plugins/Runtime/GooglePAD/Source/GooglePAD/…/ThirdParty/play-core-native-sdk/proguard copied to D:/UE4/Projects/EndlessMobileShooter/Intermediate/Android/armv7/gradle/app/proguard
UnrealPluginLanguage.ProcessPluginNode: Copying libvrapi.so
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: File D:/UE4/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/armeabi-v7a/libvrapi.so copied to D:/UE4/Projects/EndlessMobileShooter/Intermediate/Android/armv7/libs/armeabi-v7a/libvrapi.so
UnrealPluginLanguage.ProcessPluginNode: Copying libOVRPlugin.so
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: File D:/UE4/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/armeabi-v7a/libOVRPlugin.so copied to D:/UE4/Projects/EndlessMobileShooter/Intermediate/Android/armv7/libs/armeabi-v7a/libOVRPlugin.so
UnrealPluginLanguage.ProcessPluginNode: Copying libOVRMrcLib.so
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: File D:/UE4/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/Lib/armeabi-v7a/libOVRMrcLib.so does not exist, not copied!
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: File D:/UE4/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/VrApi.jar does not exist, not copied!
UnrealPluginLanguage.ProcessPluginNode:
UnrealPluginLanguage.ProcessPluginNode: File D:/UE4/UE_4.25/Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/ExtLibs/SystemUtils.jar does not exist, not copied!
UEDeployAndroid.MakeApk:
UEDeployAndroid.MakeApk: ====4/7/2021 6:38:42 PM====PERFORMING FINAL APK PACKAGE OPERATION=====-armv7===========================================
UEDeployAndroid.CleanCopyDirectory: Copied file D:\UE4\Projects\EndlessMobileShooter\Intermediate\Android\armv7\gradle\app\src\main\assets\main.obb.png.
UEDeployAndroid.CleanCopyDirectory: Copied file D:\UE4\Projects\EndlessMobileShooter\Intermediate\Android\armv7\gradle\app\src\main\assets\UE4CommandLine.txt.
UEDeployAndroid.GetMinTargetSDKVersions: Fixing minSdkVersion; NDK level above 19 requires minSdkVersion of 21 (arch=armv7)
UEDeployAndroid.CreateRunGradle:
UEDeployAndroid.CreateRunGradle: Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:)
UEDeployAndroid.RunCommandLineProgramWithExceptionAndFiltering: Making .apk with Gradle…
UEDeployAndroid.FilterStdOutErr: To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: The Gradle Daemon.
UEDeployAndroid.FilterStdOutErr: Daemon will be stopped at the end of the build stopping after processing
UEDeployAndroid.FilterStdOutErr: > Task :app:preBuild UP-TO-DATE
UEDeployAndroid.FilterStdOutErr: > Task :app:extractProguardFiles
UEDeployAndroid.FilterStdOutErr: > Task :app:preReleaseBuild
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:preBuild UP-TO-DATE
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:preReleaseBuild UP-TO-DATE
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:compileReleaseAidl NO-SOURCE
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:preBuild UP-TO-DATE
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:preReleaseBuild UP-TO-DATE
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:compileReleaseAidl NO-SOURCE
UEDeployAndroid.FilterStdOutErr: > Task :app:compileReleaseAidl
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:packageReleaseRenderscript NO-SOURCE
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:packageReleaseRenderscript NO-SOURCE
UEDeployAndroid.FilterStdOutErr: > Task :app:compileReleaseRenderscript NO-SOURCE
UEDeployAndroid.FilterStdOutErr: > Task :app:checkReleaseManifest
UEDeployAndroid.FilterStdOutErr: > Task :app:generateReleaseBuildConfig
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:compileReleaseRenderscript NO-SOURCE
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:checkReleaseManifest
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:generateReleaseBuildConfig
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:generateReleaseResValues
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:generateReleaseResources
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:packageReleaseResources
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:compileReleaseRenderscript NO-SOURCE
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:checkReleaseManifest
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:generateReleaseBuildConfig
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:generateReleaseResValues
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:generateReleaseResources
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:packageReleaseResources
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:parseReleaseLibraryResources
UEDeployAndroid.FilterStdOutErr: > Task :app:mainApkListPersistenceRelease
UEDeployAndroid.FilterStdOutErr: > Task :app:generateReleaseResValues
UEDeployAndroid.FilterStdOutErr: > Task :app:generateReleaseResources
UEDeployAndroid.FilterStdOutErr: > Task :app:createReleaseCompatibleScreenManifests
UEDeployAndroid.FilterStdOutErr: > Task :app:mergeReleaseShaders
UEDeployAndroid.FilterStdOutErr: > Task :app:compileReleaseShaders
UEDeployAndroid.FilterStdOutErr: > Task :app:generateReleaseAssets
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:mergeReleaseShaders
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:compileReleaseShaders
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:generateReleaseAssets
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:packageReleaseAssets
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:mergeReleaseShaders
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:compileReleaseShaders
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:generateReleaseAssets
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:packageReleaseAssets
UEDeployAndroid.FilterStdOutErr: > Task :app:mergeReleaseAssets
UEDeployAndroid.FilterStdOutErr: > Task :app:validateSigningRelease
UEDeployAndroid.FilterStdOutErr: > Task :app:signingConfigWriterRelease
UEDeployAndroid.FilterStdOutErr: > Task :app:mergeReleaseJniLibFolders
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:processReleaseJavaRes NO-SOURCE
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:mergeReleaseJniLibFolders
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:processReleaseJavaRes NO-SOURCE
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:mergeReleaseJniLibFolders
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:parseReleaseLibraryResources
UEDeployAndroid.FilterStdOutErr: > Task :app:processReleaseJavaRes NO-SOURCE
UEDeployAndroid.FilterStdOutErr: > Task :app:mergeReleaseResources
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:javaPreCompileRelease
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:mergeReleaseNativeLibs
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:stripReleaseDebugSymbols
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:transformNativeLibsWithIntermediateJniLibsForRelease
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:mergeReleaseNativeLibs
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:stripReleaseDebugSymbols
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:transformNativeLibsWithIntermediateJniLibsForRelease
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:processReleaseManifest
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:processReleaseManifest
UEDeployAndroid.FilterStdOutErr: > Task :app:processReleaseManifest
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:generateReleaseRFile
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: Note: Z:\permission_library\src\main\java\com\google\vr\sdk\samples\permission\PermissionFragment.java uses or overrides a deprecated API.
UEDeployAndroid.FilterStdOutErr: Note: Recompile with -Xlint:deprecation for details.
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:compileReleaseJavaWithJavac
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:generateReleaseRFile
UEDeployAndroid.FilterStdOutErr: > Task :app:processReleaseResources
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:mergeReleaseGeneratedProguardFiles
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:mergeReleaseConsumerProguardFiles
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:bundleLibRuntimeRelease
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:javaPreCompileRelease
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:compileReleaseJavaWithJavac
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:mergeReleaseGeneratedProguardFiles
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:mergeReleaseConsumerProguardFiles
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:bundleLibRuntimeRelease
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:bundleLibResRelease
UEDeployAndroid.FilterStdOutErr: > Task :permission_library:bundleLibCompileRelease
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:bundleLibResRelease
UEDeployAndroid.FilterStdOutErr: > Task :downloader_library:bundleLibCompileRelease
UEDeployAndroid.FilterStdOutErr: > Task :app:javaPreCompileRelease
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: > Task :app:compileReleaseJavaWithJavac
UEDeployAndroid.FilterStdOutErr: Gradle may disable incremental compilation as the following annotation processors are not incremental: compiler-1.1.1.jar (android.arch.lifecycle:compiler:1.1.1).
UEDeployAndroid.FilterStdOutErr: Consider setting the experimental feature flag android.enableSeparateAnnotationProcessing=true in the gradle.properties file to run annotation processing in a separate task and make compilation incremental.
UEDeployAndroid.FilterStdOutErr: Note: Some input files use or override a deprecated API.
UEDeployAndroid.FilterStdOutErr: Note: Recompile with -Xlint:deprecation for details.
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: > Task :app:compileReleaseSources
UEDeployAndroid.FilterStdOutErr: > Task :app:mergeReleaseGeneratedProguardFiles
UEDeployAndroid.FilterStdOutErr: > Task :app:mergeReleaseNativeLibs
UEDeployAndroid.FilterStdOutErr: > Task :app:stripReleaseDebugSymbols
UEDeployAndroid.FilterStdOutErr: > Task :app:mergeReleaseJavaResource
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: > Task :app:transformClassesAndResourcesWithR8ForRelease
UEDeployAndroid.FilterStdOutErr: C:\Users\hugoa.gradle\caches\transforms-2\files-2.1\17bcd587b44a2cac424c24032b1e88fc\play-services-base-11.8.0\proguard.txt:3:89-97: R8: The field name “” is used in a field rule. The characters in this field name are legal for the JVM, but unlikely to originate from a source language. Maybe this is not the rule you are looking for.
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: FAILURE: Build failed with an exception.
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: * What went wrong:
UEDeployAndroid.FilterStdOutErr: Execution failed for task ‘:app:packageRelease’.
UEDeployAndroid.FilterStdOutErr: > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade
UEDeployAndroid.FilterStdOutErr: > com.android.ide.common.signing.KeytoolException: Failed to read key ProjectMKey from store “D:\UE4\Projects\EndlessMobileShooter\Intermediate\Android\armv7\ProjectMKey.keystore”: Cannot recover key
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: * Try:
UEDeployAndroid.FilterStdOutErr: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: * Get more help at https://help.gradle.org
UEDeployAndroid.FilterStdOutErr:
UEDeployAndroid.FilterStdOutErr: BUILD FAILED in 29s
UEDeployAndroid.FilterStdOutErr: > Task :app:packageRelease FAILED
UEDeployAndroid.FilterStdOutErr: 66 actionable tasks: 66 executed
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: cmd.exe failed with args /c “D:\UE4\Projects\EndlessMobileShooter\Intermediate\Android\armv7\gradle\rungradle.bat” :app:assembleRelease
Log.WriteException: (see C:\Users\hugoa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE4+UE_4.25\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: BuildException: cmd.exe failed with args /c “D:\UE4\Projects\EndlessMobileShooter\Intermediate\Android\armv7\gradle\rungradle.bat” :app:assembleRelease
Log.WriteException: at UnrealBuildTool.UEDeployAndroid.RunCommandLineProgramWithExceptionAndFiltering(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 1439
Log.WriteException: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir, Boolean bSkipGradleBuild) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 3842
Log.WriteException: at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, DirectoryReference ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, UnrealTargetConfiguration Configuration, Boolean bIsDataDeploy, Boolean bSkipGradleBuild) in D:\Build++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 4433
Log.WriteException: at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:line 596
Log.WriteException: at Project.Package(ProjectParams Params, Int32 WorkingCL) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:line 35
Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210
Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
Log.WriteException: at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 176
Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 88
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 731
Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 88
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)