Hello, the AnimNotify_ChangeWeapon calls the EventEquip in PlayerCharacter, which sets PlayerCharacter’s blueprint animation to nothing and then sets it to what was before (Rifle 1P Anim BP), but it’s crashing in the unreal engine, but when I put a delay of 0 seconds before changing the blueprint animation does not give an error and works normally. My question is why it gives an error without the delay and why not with the delay?