Whenever I launch the application through a staged build or as a packaged EXE it displays this error then the application starts. Why?
Same here. Extremely frustrating.
okay I went through the Android files and found that it WAS referencing this material. Then I went through the plugins and found that a teammate had included the Oculus Plugin. Definitely not me. No way this is my fault
Anyway, if you accidentally added that plugin but you aren’t deploying to an Oculus device, that’s why the error pops up. Remove plugin, all is well.
If you MEANT to include the plugin, I don’t know what to tell you. Continue with your hunt, I suppose.
-Chilton
The only problem is that it isn’t enabled at all.
I was encountering this without the oculus plugin enabled as well.
I managed to fix it by reinstalling the engine (4.26.1 in my case). Hope this helps someone!
I was facing the same issue then I just enabled the Oculus VR plugin and restart the editor and after that again disabled the plugin and restart again and the issue is resolved now
1.go to project folder and find your games .uproject
2.open it with notepad++
3.delete this: {
“Name”: “OculusVR”,
“Enabled”: false,
“SupportedTargetPlatforms”: [
“Win32”,
“Win64”,
“Android”
]
},
4.go in your game disable oculus vr plugin then restart
5.then enable the oculus vr plugin again and restart again.
this worked for me hope it helps.
Found solution for me
I created 2 folders OpenXR and OculusVR in Content, with Materials folder and create there 2 materials (simple empty materials) with such names: PokeAHoleInverseMaterial.uasset and PokeAHoleMaterial.uasset
Just in case I do it in Plugins folder for teh project and for teh whole Unreal Engine
Just in really case I do the same and manually delete extensions, so it looks now like PokeAHoleMaterial (there is no .uasset at the end of file)