can run my blueprint fine for 1, 3 sometimes 4 times then I get this error:
Error Cannot access ‘Cube1’. It is pending kill. Property: ‘Cube1’ from node Construction Script in blueprint Cube01
is this the garbage collector & is there anything I can do about it or should I worry about it?
using the Unreal Editor 4.6 release
using an ‘on begin overlap’ event to destroy actor
destroy actor works fine if I use a projectile and ‘on component hit’ event and doesn’t create the error
‘Cube1’ is an imported static mesh, I use a box to trigger the events with the Cube1 being the root
thx for any help