Hello! Error only in packaged game. I am using local volumetric vog.
[2024.05.01-13.20.38:410][400]LogMemory: Platform Memory Stats for Windows
[2024.05.01-13.20.38:410][400]LogMemory: Process Physical Memory: 5381.55 MB used, 5922.42 MB peak
[2024.05.01-13.20.38:410][400]LogMemory: Process Virtual Memory: 13560.80 MB used, 13734.17 MB peak
[2024.05.01-13.20.38:410][400]LogMemory: Physical Memory: 37615.22 MB used, 27834.38 MB free, 65449.60 MB total
[2024.05.01-13.20.38:410][400]LogMemory: Virtual Memory: 118792.94 MB used, 14694.66 MB free, 133487.59 MB total
[2024.05.01-13.20.38:410][400]Message dialog closed, result: Ok, title: The UE-MW2 Game has crashed and will close, text: Fatal error!
[2024.05.01-13.20.38:410][400]LogWindows: Error: === Critical error: ===
[2024.05.01-13.20.38:410][400]LogWindows: Error:
[2024.05.01-13.20.38:410][400]LogWindows: Error: Fatal error!
[2024.05.01-13.20.38:410][400]LogWindows: Error:
[2024.05.01-13.20.38:410][400]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000001e29e3b0000
[2024.05.01-13.20.38:410][400]LogWindows: Error:
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7b0e4c3de MW2-Win64-DebugGame.exe!GetLocalFogVolumeSortingData() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7b0e6141a MW2-Win64-DebugGame.exe!RenderLocalHeightFog() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7b0a25c3c MW2-Win64-DebugGame.exe!FDeferredShadingSceneRenderer::Render() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7b16aa2fc MW2-Win64-DebugGame.exe!FSceneRenderer::RenderThreadEnd() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7b1666ca7 MW2-Win64-DebugGame.exe!`TPersistentStructuredBuffer<UE::HLSL::FCellBlockData>::ValidateGPUData<`FSceneCullingBuilder::UploadToGPU'::`33'::<lambda_1> >'::`12'::<lambda_1>::operator()() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7b168f325 MW2-Win64-DebugGame.exe!TBaseStaticDelegateInstance<void __cdecl(wchar_t const * __ptr64,IConsoleObject * __ptr64),FDefaultDelegateUserPolicy,unsigned int * __ptr64>::ExecuteIfSafe() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7adb560d7 MW2-Win64-DebugGame.exe!FNamedTaskThread::ProcessTasksNamedThread() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7adb566ce MW2-Win64-DebugGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7b1fed3aa MW2-Win64-DebugGame.exe!RenderingThreadMain() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7b1ff3df9 MW2-Win64-DebugGame.exe!FRenderingThread::Run() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7ae107722 MW2-Win64-DebugGame.exe!FRunnableThreadWin::Run() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ff7ae0fb177 MW2-Win64-DebugGame.exe!FRunnableThreadWin::GuardedRun() []
[2024.05.01-13.20.38:410][400]LogWindows: Error: [Callstack] 0x00007ffaabfd7344 KERNEL32.DLL!UnknownFunction []
[2024.05.01-13.20.38:410][400]LogWindows: Error: