error C2248: ‘UDataTable::RowMap’: cannot access protected member declared in class ‘UDataTable’. Anyone can explain what is the problem? I did it many times but no it doesnt work in 4.21 version. I have been writing like this:
USTRUCT(BlueprintType, Blueprintable)
struct HIDESEEK_API FCameraModeTableRow : public FTableRowBase
{
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float TargetFOV;
}
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class TEST_API UCameraTest: public UActorComponent
{
GENERATED_BODY()
public:
UCameraProcessor();
protected:
virtual void BeginPlay() override;
float CameraTargetFOV;
virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override;
private:
UDataTable* CameraModeTable;
in cpp
for (auto RowIt : CameraModeTable->RowMap)
{
FCameraModeTableRow* Row = (FCameraModeTableRow*)(RowIt.Value);
if (Row->State == State)
{
CameraTargetFOV = Row->TargetFOV;
///...
}
}