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'error C2227: left of '->GetOwner' must point to class/struct/union/generic type' Not sure what I am doing wrong?

Hi guys.

Currently getting this error.

Trying to get the Parent Object that this component will be attached to, and then return it’s name in the log (as a test), but not sure what other header files I am missing?

Any advice would be welcome :slight_smile:

Cheers.

CODE:
#include “GameFramework/Actor.h”
#include “CoreMinimal.h”
#include “Components/ActorComponent.h”
#include “OnHitDetection.generated.h”

UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class TEMPLE_API UOnHitDetection : public UActorComponent
{
GENERATED_BODY()

public:
// Sets default values for this component’s properties
UOnHitDetection();

protected:
// Called when the game starts
virtual void BeginPlay() override;

public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;

private:

void ReturnActorCollisionInfo();

AActor* MyCollider = GetOwner()->GetRootComponent()->GetAttachParent->GetOwner();
//AActor* MyCollider = GetOwner()->GetRootComponent()->AttachParent->GetOwner();
};

I’m still learning c++ but I don’t think your suppose to be assigning the variable in your header file. You’re getting the c2227 error because GetAttachParent is a method and should be GetAttachParent() but even if you fix that I still don’t think it will work.

GetAttachParent and is missing ()
should be GetAttachParent()
https://docs.unrealengine.com/latest…tAttachParent/

As mentioned by SharksArePeople2, try moving this line of code to cpp file on BeginPlay or PostInitializeComponents. Constructor wont work because GetOwner() will return null.