I resolve it otherwise by re-saving the OpenGLCommands.cpp from UT8 w/o BOM to UTF8 w/ BOM.
Since I am compiling against PC platform, there is no sense that deleting a code snippet wrapped by PLATFORM_MAC would work.
I resolve it otherwise by re-saving the OpenGLCommands.cpp from UT8 w/o BOM to UTF8 w/ BOM.
Since I am compiling against PC platform, there is no sense that deleting a code snippet wrapped by PLATFORM_MAC would work.