Hello,
I am trying to download and build the source code from GitHub so I can do C++ projects in UE4, but when I try to build the UE4 target, exactly like the step-by-step guide says to do on the Epic Games GitHub page, it tells me the build had two errors.
I followed the instructions but I am just not able to build and run the editor.
It just says there were build errors when I debug/ start a new instance of UE4.
For some info, I downloaded the release ZIP from GitHub. (I tried using Git for Desktop and the same problems happen). I’m on Windows 10 and I have the most up to date Visual Studio Community installed, with the Windows 10 SDK and C++ tools. I’m trying to use it for 4.12. I also extracted the files straight to my hard drive as well as on my Desktop, to see if that would make a difference, since I’ve noticed that was a solution to some other user’s problems. So here are the errors I’m getting. Any help I can get would be greatly appreciated.
ERROR : UBT error : Failed to produce item: C:\UnrealEngine-release\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll
4> Total build time: 14.31 seconds
4>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command “…\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.
and
ERROR : UBT error : Failed to produce item: C:\UnrealEngine-release\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
5> Total build time: 51.29 seconds
5> UnrealHeaderTool failed for target ‘UE4Editor’ (platform: Win64, module info: C:\UnrealEngine-release\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest).
5>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command “…\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.