I’ve been trying to build the engine from source using Visual Studio 2013. I’m following all the instructions laid out on the github page, but I am seeing the following errors :
error : Failed to produce item: D:\UnrealEngineSource\UnrealEngine\Engine\Plugins\Runtime\PacketHandlers\CompressionComponents\Oodle\Intermediate\Build\Win64\UE4Editor\Development\NotForLicensees\UE4Editor-OodleHandlerComponent.exp
error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code -1.
I’m fairly sure the second error is only here because the build failed due to the previous error.
I’ve successfully built it previously, but I have been trying to build either Master or Promoted so I can play with a feature that is currently in a pull request. Since pull requests have to be rebased to Master, the changes aren’t easy to merge into Release. However, I haven’t made any changes to the code yet, as I want to make sure that the engine builds before I add any other potential issues.
Thanks in advance.