in your target file for the plugin make sure you change the build order or it won’t compile
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
does WSpawnerBlockingVolume.h in
WorldSpawner\Public
have the same file contents as the one in Misc
?
If so then you need to pick one header or change one of their names and then remap the includes of files that depend on it.