Any ideas why this isnt building? Its just a small plugin from 5.3 trying to convert it to 5.4. Build info below.
“F:\UE_5.4\Engine\Build\BatchFiles>RunUAT.bat BuildPlugin -plugin=“f:\PLUG53\WorldSpawner.uplugin” -package=“F:\plug54” -TargetPlatforms=Win64
Running AutomationTool…
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool…
Parsing command line: BuildPlugin -plugin=f:\PLUG53\WorldSpawner.uplugin -package=F:\plug54 -TargetPlatforms=Win64
Initializing script modules…
Total script module initialization time: 0.14 s.
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
Executing commands…
Copying 185 file(s) using max 64 thread(s)
Reading plugin from F:\plug54\HostProject\Plugins\WorldSpawner\WorldSpawner.uplugin…
Building plugin for host platforms: Win64
Running: F:\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “F:\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” UnrealEditor Win64 Development -Project=“F:\plug54\HostProject\HostProject.uproject” -plugin=“F:\plug54\HostProject\Plugins\WorldSpawner\WorldSpawner.uplugin” -noubtmakefiles -manifest=“F:\plug54\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml” -nohotreload -log=“C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.4\UBA-UnrealEditor-Win64-Development.txt”
Log file: C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.4\UBA-UnrealEditor-Win64-Development.txt
Parsing headers for UnrealEditor
Running Internal UnrealHeaderTool F:\plug54\HostProject\HostProject.uproject F:\plug54\HostProject\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEditor.uhtmanifest -WarningsAsErrors -installed
F:\plug54\HostProject\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEditor.uhtmanifest(1): Error: Two headers with the same name is not allowed. ‘F:\plug54\HostProject\Plugins\WorldSpawner\Source\WorldSpawner\Public\Misc\WSpawnerBlockingVolume.h’ conflicts with ‘F:\plug54\HostProject\Plugins\WorldSpawner\Source\WorldSpawner\Public\WSpawnerBlockingVolume.h’
Total of 0 written
Total execution time: 4.39 seconds
Took 4.49s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.4\UBA-UnrealEditor-Win64-Development.txt)
AutomationTool executed for 0h 0m 5s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED”