Change
D3D12_STATE_CACHE_INLINE void
FD3D12StateCacheBase::SetPipelineState(FD3D12PipelineState*
PSO)
to
D3D12_STATE_CACHE_INLINE void
SetPipelineState(FD3D12PipelineState*
PSO)
i.e. remove “FD3D12StateCacheBase::” as it isn’t needed and VS2017 throws an error for it.
Andrew