Hi Unreal Engine expert,
I tried to build a project, and after waiting for 30 minutes, it is failed. It says something like this on the log
UATHelper: Packaging (Windows): LogDataTable: Error: Missing RowStruct while emptying DataTable ‘None.None’!
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 23144, among them cache hits 43 (0.19%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 21955 distinct input hashes that result in 11464 distinct outputs (52.22%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 60.28 MB (0.06 GB) of 1638.40 MB (1.60 GB) budget. Usage: 3.68%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 23125
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 21955, completed 21955 (100.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.07 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 546.95 s, longest 2042.03 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 13.91 s, max 221.80 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 560.86 s, max 2043.15
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2536.68 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 2250 batches (only local compilation was used), average 9.76 jobs/batch
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 8.65 jobs/sec
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 11.59 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 88.51 sec, max 214.51 sec, min 2.90 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 34.51 sec, max 34.51 sec, min 34.51 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTranscodePageToGPU_CS (compiled 1 times, average 23.39 sec, max 23.39 sec, min 23.39 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 15.98 sec, max 15.98 sec, min 15.98 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderVolumetricCloudRenderViewCS (compiled 32 times, average 14.64 sec, max 27.47 sec, min 3.04 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 3.37% of total time (compiled 501 times, average 1.98 sec, max 15.76 sec, min 0.79 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 3.35% of total time (compiled 501 times, average 1.97 sec, max 18.73 sec, min 0.78 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 3.23% of total time (compiled 541 times, average 1.76 sec, max 16.46 sec, min 0.58 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 3.17% of total time (compiled 501 times, average 1.86 sec, max 16.69 sec, min 0.77 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 3.13% of total time (compiled 501 times, average 1.84 sec, max 17.85 sec, min 0.71 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 2552.8036077s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\KTM Innovation\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 42m 35s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
What should I edit? This was my first time building the project.