Error break when launching into game

trying to figure out where it crashes so i can fix the code thank you!

‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor.exe’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ntdll.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\kernel32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\KernelBase.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\shell32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcrt.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\cfgmgr32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ucrtbase.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\SHCore.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\rpcrt4.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\combase.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\bcryptprimitives.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\windows.storage.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\advapi32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\sechost.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\shlwapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\gdi32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\gdi32full.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcp_win.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\user32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\win32u.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\kernel.appcore.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\profapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\powrprof.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\fltLib.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-InputCore.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Engine.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Core.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MoviePlayer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ole32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\oleaut32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Projects.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-RenderCore.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-RHI.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ApplicationCore.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Slate.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SlateCore.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ShaderCore.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\setupapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PreLoadScreen.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\imm32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MediaUtils.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-UtilityShaders.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\vcruntime140.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\vcruntime140.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\vcruntime140.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AppFramework.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-UMG.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Landscape.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MaterialShaderQualitySettings.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AnalyticsET.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Analytics.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-XGEController.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MeshDescriptionOperations.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-RawMesh.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PerfCounters.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ImageCore.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditorInterface.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dbghelp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Json.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winmm.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-EngineSettings.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-EngineMessages.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AssetRegistry.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-GameplayTags.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PacketHandler.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AudioPlatformConfiguration.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MeshDescription.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PakFile.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntimeInterface.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Kismet.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\netapi32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-BuildSettings.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\IPHLPAPI.DLL’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dwmapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Media.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ImageWriteQueue.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\xinput1_3.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\libfbxsdk.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-LevelSequence.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AnimGraph.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-CinematicCamera.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-CurveEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-DesktopPlatform.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MaterialEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-EditorStyle.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\comdlg32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PropertyEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-StatsViewer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MeshUtilitiesCommon.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SwarmInterface.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TargetPlatform.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-JsonUtilities.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-HeadMountedDisplay.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-HTTP.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-GraphEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ws2_32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Foliage.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Renderer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\Wldap32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Foliage.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Foliage.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MaterialUtilities.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\normaliz.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MaterialUtilities.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MaterialUtilities.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Localization.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MovieScene.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AddContentDialog.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PropertyPath.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MovieSceneTracks.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-HierarchicalLODUtilities.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-GameProjectGeneration.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ClothingSystemEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ClothingSystemRuntime.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-VREditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ViewportInteraction.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PakFileUtilities.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceProfileSelector.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-DirectoryWatcher.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SourceControl.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SandboxFile.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-UnrealEdMessages.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-UnrealAudio.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcp140.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-NavigationSystem.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Sockets.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winmmbase.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winmmbase.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winmmbase.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\winmmbase.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\winmmbase.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ReliabilityHandlerComponent.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-UELibSampleRate.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-KismetWidgets.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-EditorWidgets.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SharedSettingsWidgets.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-BlueprintNativeCodeGen.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-UMGEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AnimGraphRuntime.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AdvancedPreviewScene.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SceneDepthPickerMode.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ActorPickerMode.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17134.471_none_fb3e9aab3068fc16\comctl32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\version.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mscoree.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winhttp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MaterialBaking.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TimeManagement.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SSL.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-WidgetCarousel.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\crypt32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msasn1.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-HardwareTargeting.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ClassViewer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AnimationCore.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AudioMixer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Sequencer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-LevelEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PIEPreviewDeviceSpecification.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Navmesh.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dbgcore.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-BlueprintCompilerCppBackend.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-DesktopWidgets.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-DetailCustomizations.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MovieSceneTools.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\cryptbase.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\bcrypt.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MovieSceneCapture.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-CommonMenuExtensions.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SourceControlWindows.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AIModule.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ConfigEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-InternationalizationSettings.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ComponentVisualizers.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AudioSettingsEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-XmlParser.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AVIWriter.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\srvcli.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-GameplayTasks.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-GameplayDebugger.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\netutils.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-NetworkFile.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-StreamingFile.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-CookedIterativeFile.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d11.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d9.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dxgi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-OpenGLDrv.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\opengl32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\glu32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TextureCompressor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\nvTextureTools\Win64\nvtt_64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcr120.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AudioEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AnimationModifiers.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icudt53.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icudt53.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icudt53.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuuc53.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuin53.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icule53.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\iculx53.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuio53.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\sspicli.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\uxtheme.dll’. Cannot find or open the PDB file.
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: lilknightgame
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.407494
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took 0.113s to configure plugins.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContent.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MRMesh.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-VulkanRHI.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperVulkan.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapSecureStorage.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeap.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapController.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-EyeTracker.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapEyeTracker.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-LiveLinkInterface.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHandTracking.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapHelperOpenGL.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapIdentity.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UE4Editor-OnlineSubsystem.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nsi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dhcpcsvc6.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dhcpcsvc.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mswsock.dll’. Cannot find or open the PDB file.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-WebSockets.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-XMPP.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Voice.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dsound.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineSubsystemUtils.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UE4Editor-OnlineSubsystemNull.dll’. Cannot find or open the PDB file.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\NapiNSP.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\pnrpnsp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nlaapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\dnsapi.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\winrnr.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wshbth.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UE4Editor-OnlineBlueprintSupport.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UE4Editor-LauncherChunkInstaller.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UE4Editor-ExampleDeviceProfileSelector.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusHMD.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponent.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVR.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\OpenVR\OpenVRv1_0_16\Win64\openvr_api.dll’. Cannot find or open the PDB file.
LogInit: Build: ++UE4+Release-4.21-CL-4613538
LogInit: Engine Version: 4.21.1-4613538+++UE4+Release-4.21
LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
LogInit: Net CL: 4541578
LogInit: OS: Windows 10 (), CPU: AMD Ryzen 5 1400 Quad-Core Processor , GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Nov 30 2018 04:13:25
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.21
LogInit: Command Line: -skipcompile
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 22
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogStreaming: Display: Took 0.002s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2018.12.15-20.26.11:252][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2018.12.15-20.26.11:252][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2018.12.15-20.26.11:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Engine.ini]
[2018.12.15-20.26.11:252][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2018.12.15-20.26.11:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Engine.ini]
[2018.12.15-20.26.11:252][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Engine.ini]
[2018.12.15-20.26.11:252][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Engine.ini]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2018.12.15-20.26.11:253][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2018.12.15-20.26.11:254][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2018.12.15-20.26.11:254][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2018.12.15-20.26.11:254][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
[2018.12.15-20.26.11:254][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2018.12.15-20.26.11:254][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2018.12.15-20.26.11:254][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
[2018.12.15-20.26.11:254][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2018.12.15-20.26.11:254][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2018.12.15-20.26.11:254][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2018.12.15-20.26.11:254][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2018.12.15-20.26.11:254][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Engine.ini]
[2018.12.15-20.26.11:254][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Engine.ini]
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\devobj.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wintrust.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.11:261][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:261][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2018.12.15-20.26.11:261][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2018.12.15-20.26.11:261][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:261][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2018.12.15-20.26.11:261][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2018.12.15-20.26.11:262][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2018.12.15-20.26.11:263][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2018.12.15-20.26.11:264][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2018.12.15-20.26.11:265][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2018.12.15-20.26.11:266][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2018.12.15-20.26.11:266][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:266][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2018.12.15-20.26.11:266][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2018.12.15-20.26.11:266][ 0]LogInit: Selected Device Profile: [Windows]
[2018.12.15-20.26.11:266][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.12.15-20.26.11:283][ 0]LogHAL: Display: Platform has ~ 16 GB [17130242048 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.12.15-20.26.11:283][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
[2018.12.15-20.26.11:283][ 0]LogInit: Going up to parent DeviceProfile []
[2018.12.15-20.26.11:283][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:283][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2018.12.15-20.26.11:283][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2018.12.15-20.26.11:283][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:283][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2018.12.15-20.26.11:283][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2018.12.15-20.26.11:284][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2018.12.15-20.26.11:285][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2018.12.15-20.26.11:286][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2018.12.15-20.26.11:287][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2018.12.15-20.26.11:288][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2018.12.15-20.26.11:288][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2018.12.15-20.26.11:288][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2018.12.15-20.26.11:288][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2018.12.15-20.26.11:288][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2018.12.15-20.26.11:288][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2018.12.15-20.26.11:288][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2018.12.15-20.26.11:288][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2018.12.15-20.26.11:288][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Scalability.ini]
[2018.12.15-20.26.11:288][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2018.12.15-20.26.11:288][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2018.12.15-20.26.11:288][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2018.12.15-20.26.11:289][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2018.12.15-20.26.11:289][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Saved/Config/Windows/Engine.ini]
[2018.12.15-20.26.11:289][ 0]LogInit: Computer: DESKTOP-V9CGOMJ
[2018.12.15-20.26.11:289][ 0]LogInit: User: caian
[2018.12.15-20.26.11:289][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.12.15-20.26.11:289][ 0]LogInit: High frequency timer resolution =3.125000 MHz
[2018.12.15-20.26.11:290][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2018.12.15-20.26.11:290][ 0]LogMemory: Platform Memory Stats for Windows
[2018.12.15-20.26.11:290][ 0]LogMemory: Process Physical Memory: 104.05 MB used, 104.05 MB peak
[2018.12.15-20.26.11:290][ 0]LogMemory: Process Virtual Memory: 89.62 MB used, 89.62 MB peak
[2018.12.15-20.26.11:290][ 0]LogMemory: Physical Memory: 6513.26 MB used, 9823.41 MB free, 16336.67 MB total
[2018.12.15-20.26.11:290][ 0]LogMemory: Virtual Memory: 4646.31 MB used, 134213080.00 MB free, 134217728.00 MB total
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\clbcatq.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\gameux.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\gameux.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundationPROFILE_x64.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CommonPROFILE_x64.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDKPROFILE_x64.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3PROFILE_x64.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\ApexFrameworkPROFILE_x64.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_LegacyPROFILE_x64.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_ClothingPROFILE_x64.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PhysXCooking.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3CookingPROFILE_x64.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nvapi64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll’
[2018.12.15-20.26.11:455][ 0]LogInit: Using OS detected language (en-US).
[2018.12.15-20.26.11:455][ 0]LogInit: Using OS detected locale (en-US).
[2018.12.15-20.26.11:457][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.12.15-20.26.11:917][ 0]LogStreaming: Display: Took 0.462s to InitEngineTextLocalization.
[2018.12.15-20.26.11:917][ 0]LogInit: Setting process to per monitor DPI aware
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msctf.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\WindowsCodecs.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\TextInputFramework.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\CoreMessaging.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\CoreUIComponents.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ntmarta.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\WinTypes.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\WinTypes.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\WinTypes.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ExplorerFrame.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Settings.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.11:973][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.12.15-20.26.11:973][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ResourcePolicyClient.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\ResourcePolicyClient.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\vrclient_x64.dll’. Cannot find or open the PDB file.
Sat Dec 15 2018 15:26:12.226 - //=====================================================================================================================
Sat Dec 15 2018 15:26:12.227 - vrclient startup with PID=3224, type=VRApplication_Scene, config=C:\Program Files (x86)\Steam\config
Sat Dec 15 2018 15:26:12.231 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings
Sat Dec 15 2018 15:26:12.231 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings
Sat Dec 15 2018 15:26:12.232 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\htc\resources\settings\default.vrsettings
Sat Dec 15 2018 15:26:12.232 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings
Sat Dec 15 2018 15:26:12.232 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings
Sat Dec 15 2018 15:26:12.233 - [Settings] Load Json Settings from C:\Program Files (x86)\Steam\config\steamvr.vrsettings
Sat Dec 15 2018 15:26:12.249 - Received connect response VRInitError_Init_AnotherAppLaunching. Giving up.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\vrclient_x64.dll’
[2018.12.15-20.26.12:261][ 0]LogHMD: Failed to initialize OpenVR with code 117
[2018.12.15-20.26.12:262][ 0]LogD3D11RHI: D3D11 adapters:
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e59b844303b9907e\nvldumdx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\imagehlp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\cryptsp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\rsaenh.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e59b844303b9907e\nvwgf2umx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e59b844303b9907e\nvwgf2umx.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e59b844303b9907e\nvwgf2umx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\nvspcap64.dll’. Cannot find or open the PDB file.
The thread 0x2048 has exited with code 0 (0x0).
The thread 0x26c has exited with code 0 (0x0).
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e59b844303b9907e\nvwgf2umx.dll’
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e59b844303b9907e\nvldumdx.dll’
[2018.12.15-20.26.12:370][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070’ (Feature Level 11_0)
[2018.12.15-20.26.12:370][ 0]LogD3D11RHI: 8088/0/8168 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\d3d10warp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\d3d10warp.dll’
[2018.12.15-20.26.12:376][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.12.15-20.26.12:376][ 0]LogD3D11RHI: 0/0/8168 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.12.15-20.26.12:376][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.12.15-20.26.12:386][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.12.15-20.26.12:386][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for “GPU Device Id”)
[2018.12.15-20.26.12:386][ 0]LogWindows: EnumDisplayDevices:
[2018.12.15-20.26.12:386][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1070’ (P:1 D:1)
[2018.12.15-20.26.12:386][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2018.12.15-20.26.12:387][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2018.12.15-20.26.12:387][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2018.12.15-20.26.12:388][ 0]LogWindows: DebugString: FoundDriverCount:4
[2018.12.15-20.26.12:388][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
[2018.12.15-20.26.12:388][ 0]LogD3D11RHI: Driver Version: 417.01 (internal:25.21.14.1701, unified:417.01)
[2018.12.15-20.26.12:388][ 0]LogD3D11RHI: Driver Date: 11-15-2018
[2018.12.15-20.26.12:388][ 0]LogRHI: Texture pool is 5661 MB (70% of 8088 MB)
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e59b844303b9907e\nvldumdx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e59b844303b9907e\nvwgf2umx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e59b844303b9907e\nvwgf2umx.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e59b844303b9907e\nvwgf2umx.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraWhitelisting64.dll’
The thread 0x1fe8 has exited with code 0 (0x0).
[2018.12.15-20.26.12:458][ 0]LogD3D11RHI: Async texture creation enabled
[2018.12.15-20.26.12:480][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
The thread 0x2308 has exited with code 0 (0x0).
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AllDesktopTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.12:919][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MacClientTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.12:939][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MacNoEditorTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.12:959][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MacServerTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.12:979][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MacTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:001][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-WindowsClientTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:025][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-WindowsNoEditorTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:046][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-WindowsServerTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:071][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-WindowsTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:082][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:188][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:188][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:188][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:188][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:188][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:188][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:188][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:188][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:188][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:188][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:189][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:189][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:189][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:189][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:189][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:189][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:189][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.12.15-20.26.13:189][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:193][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-LaunchDaemonMessages.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\IOS\UE4Editor-IOSTargetPlatform.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Messaging.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:276][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.12.15-20.26.13:276][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\IOS\UE4Editor-TVOSTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:312][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.12.15-20.26.13:312][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\Linux\UE4Editor-LinuxClientTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:332][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\Linux\UE4Editor-LinuxNoEditorTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:351][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\Linux\UE4Editor-LinuxServerTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:371][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\Linux\UE4Editor-LinuxTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:391][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\Lumin\UE4Editor-LuminTargetPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:456][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2018.12.15-20.26.13:456][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
[2018.12.15-20.26.13:456][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AudioFormatADPCM.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AudioFormatOgg.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AudioFormatOpus.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TextureFormatAndroid.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\Qualcomm\Win64\TextureConverter.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcp100.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcr100.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TextureFormatASTC.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ImageWrapper.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TextureFormatIntelISPCTexComp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\IntelISPCTexComp\Win64-Release\ispc_texcomp.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TextureFormatDXT.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TextureFormatPVR.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TextureFormatUncompressed.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ShaderCompilerCommon.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ShaderPreprocessor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ShaderFormatD3D.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\D3DCompiler_43.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-VectorVM.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ShaderFormatVectorVM.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-VulkanShaderFormat.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.13:588][ 0]LogShaderCompilers: Guid format shader working directory is -34 characters bigger than the processId version (…/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Intermediate/Shaders/WorkingDirectory/3224/).
[2018.12.15-20.26.13:588][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/caian/AppData/Local/Temp/UnrealShaderWorkingDir/2BC6332F4BE51F9EE8596ABD48C74C2D/’.
[2018.12.15-20.26.13:591][ 0]LogXGEController: Cleaning working directory: C:/Users/caian/AppData/Local/Temp/UnrealXGEWorkingDir/
[2018.12.15-20.26.13:591][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2018.12.15-20.26.13:591][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2018.12.15-20.26.13:591][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-DerivedDataCache.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.14:176][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.12.15-20.26.14:228][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 75MB C:/Users/caian/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
[2018.12.15-20.26.14:228][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/caian/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
[2018.12.15-20.26.14:228][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.12.15-20.26.14:228][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.12.15-20.26.14:228][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.12.15-20.26.14:228][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.12.15-20.26.14:244][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2018.12.15-20.26.14:248][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Enterprise/DerivedDataCache/Compressed.ddp.
[2018.12.15-20.26.14:262][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/caian/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.12.15-20.26.14:262][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2018.12.15-20.26.14:262][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2018.12.15-20.26.14:290][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.12.15-20.26.14:292][ 0]LogSlate: Using FreeType 2.6.0
[2018.12.15-20.26.14:293][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.12.15-20.26.14:393][ 0]LogAssetRegistry: FAssetRegistry took 0.0405 seconds to start up
[2018.12.15-20.26.14:887][ 0]LogInit: Selected Device Profile: [Windows]
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\tbb.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msvcp120.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\embree.2.14.0.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MeshBuilder.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MeshMergeUtilities.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MeshReductionInterface.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-QuadricMeshReduction.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SimplygonMeshReduction.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\Windows\DirectX\x64\d3dcompiler_47.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.15:132][ 0]LogSimplygon: Simplygon DLL not present - disabling.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UE4Editor-ProxyLODMeshReduction.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SimplygonSwarm.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.15:142][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.12.15-20.26.15:142][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2018.12.15-20.26.15:142][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.12.15-20.26.15:142][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.12.15-20.26.15:158][ 0]LogNetVersion: lilknightgame 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 4096989814)
[2018.12.15-20.26.15:780][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.127516 seconds
[2018.12.15-20.26.15:789][ 0]LogUObjectArray: 39775 objects as part of root set at end of initial load.
[2018.12.15-20.26.15:789][ 0]LogUObjectAllocator: 6914656 out of 0 bytes used by permanent object pool.
[2018.12.15-20.26.15:790][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Networking.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-XAudio2.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\X3DAudio1_7.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\XAPOFX1_5.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SourceCodeAccess.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SlateReflector.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AssetTools.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MessageLog.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-CollisionAnalyzer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-WorkspaceMenuStructure.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-FunctionalTesting.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AIGraph.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-BehaviorTreeEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-GameplayTasksEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-StringTableEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Overlay.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-OverlayEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MediaAssets.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvClothPROFILE_x64.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaFactory.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMedia.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mf.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\mfplat.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\RTWorkQ.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\MFPlay.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMedia.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UE4Editor-WebMMoviePlayer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UE4Editor-WindowsMoviePlayer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2D.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\AI\AISupport\Binaries\Win64\UE4Editor-AISupportModule.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeRuntime.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TreeMap.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UE4Editor-AssetManagerEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-LocalizationCommandletExecution.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TranslationEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MainFrame.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-HotReload.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PixelInspectorModule.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UE4Editor-DataValidation.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimation.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UE4Editor-FacialAnimationEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UE4Editor-GameplayTagsEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64\UE4Editor-MagicLeapAudio.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cbor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Serialization.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UE4Editor-TcpMessaging.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.16:939][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UE4Editor-UdpMessaging.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.16:957][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UE4Editor-ActorSequence.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UE4Editor-LocationServicesBPLibrary.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehicles.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64\UE4Editor-PhysXVehiclesEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64\UE4Editor-RuntimePhysXCooking.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Users\caian\Documents\Unreal Projects\TheLittleKnightGame 4.21\Binaries\Win64\UE4Editor-lilknightgame.dll’. Symbols loaded.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MeshPaint.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-Paper2DEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperSpriteSheetImporter.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-PaperTiledImporter.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64\UE4Editor-LightPropagationVolumeEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilities.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Layers.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64\UE4Editor-ActorLayerUtilitiesEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UE4Editor-CLionSourceCodeAccess.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UE4Editor-GitSourceControl.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.18:119][ 0]SourceControl: Source control is disabled
[2018.12.15-20.26.18:119][ 0]SourceControl: Source control is disabled
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UE4Editor-PerforceSourceControl.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.18:123][ 0]SourceControl: Source control is disabled
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UE4Editor-SubversionSourceControl.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.18:126][ 0]SourceControl: Source control is disabled
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UE4Editor-UObjectPlugin.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioCodeSourceCodeAccess.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UE4Editor-VisualStudioSourceCodeAccess.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeysOpenSSL.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UE4Editor-CryptoKeys.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64\UE4Editor-EditableMesh.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor-MeshEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\MeshEditor\Binaries\Win64\UE4Editor-PolygonModeling.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-LauncherServices.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UE4Editor-MobileLauncherProfileWizard.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UE4Editor-PluginBrowser.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UE4Editor-SpeedTreeImporter.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UE4Editor-DatasmithContentEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UE4Editor-VariantManagerContent.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCache.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\hdf5.dll’. Module was built without symbols.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicLibrary.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64\UE4Editor-AlembicImporter.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheEd.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtils.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\AppleImageUtils\Binaries\Win64\UE4Editor-AppleImageUtilsBlueprintSupport.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\AppleVision\Binaries\Win64\UE4Editor-AppleVision.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UE4Editor-BackChannel.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheTracks.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64\UE4Editor-GeometryCacheSequencer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64\UE4Editor-HTML5Networking.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaFactory.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-OpenExrWrapper.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMedia.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\LinearTimecode\Binaries\Win64\UE4Editor-LinearTimecode.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositing.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-StandaloneRenderer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64\UE4Editor-NetcodeUnitTest.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64\UE4Editor-NUTUnrealEngine4.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UE4Editor-AndroidPermission.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.18:408][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UE4Editor-ArchVisCharacter.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCapture.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\MMDevAPI.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\propsys.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\AudioSes.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\avrt.dll’. Cannot find or open the PDB file.
The thread 0x3d64 has exited with code 0 (0x0).
The thread 0x1a04 has exited with code 0 (0x0).
The thread 0x764 has exited with code 0 (0x0).
The thread 0x1a18 has exited with code 0 (0x0).
The thread 0x1b8c has exited with code 0 (0x0).
The thread 0x2e68 has exited with code 0 (0x0).
The thread 0x2d64 has exited with code 0 (0x0).
The thread 0x3ba8 has exited with code 0 (0x0).
The thread 0x174 has exited with code 0 (0x0).
The thread 0x1928 has exited with code 0 (0x0).
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\wdmaud.drv’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\ksuser.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msacm32.drv’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\msacm32.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\midimap.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UE4Editor-CableComponent.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UE4Editor-CustomMeshComponent.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UE4Editor-MobilePatchingUtils.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64\UE4Editor-OculusInput.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.18:561][ 0]LogOcInput: OculusInput pre-init called
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UE4Editor-ProceduralMeshComponentEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64\UE4Editor-SteamVRController.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TaskGraph.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ProfilerMessages.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ProfilerService.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.18:725][ 0]LogEngine: Initializing Engine…
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\vrclient_x64.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\vrclient_x64.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\vrclient_x64.dll’. Cannot find or open the PDB file.
Sat Dec 15 2018 15:26:18.741 - //=====================================================================================================================
Sat Dec 15 2018 15:26:18.741 - vrclient startup with PID=3224, type=VRApplication_Scene, config=C:\Program Files (x86)\Steam\config
Sat Dec 15 2018 15:26:18.745 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings
Sat Dec 15 2018 15:26:18.746 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings
Sat Dec 15 2018 15:26:18.746 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\htc\resources\settings\default.vrsettings
Sat Dec 15 2018 15:26:18.746 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings
Sat Dec 15 2018 15:26:18.747 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings
Sat Dec 15 2018 15:26:18.747 - [Settings] Load Json Settings from C:\Program Files (x86)\Steam\config\steamvr.vrsettings
Sat Dec 15 2018 15:26:18.763 - Received connect response VRInitError_Init_AnotherAppLaunching. Giving up.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\vrclient_x64.dll’
[2018.12.15-20.26.18:775][ 0]LogHMD: Failed to initialize OpenVR with code 117
[2018.12.15-20.26.18:777][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2018.12.15-20.26.18:777][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.12.15-20.26.18:777][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2018.12.15-20.26.18:777][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.12.15-20.26.19:040][ 0]LogInit: Initializing FReadOnlyCVARCache
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AITestSuite.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.19:059][ 0]LogAIModule: Creating AISystem for world Untitled
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\XAudio2_7.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.19:083][ 0]LogInit: XAudio2 using ‘Speakers (Razer Surround Audio Controller)’ : 6 channels at 48 kHz using 16 bits per sample (channel mask 0x3f)
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\Windows.UI.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Windows\System32\InputHost.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.19:097][ 0]LogInit: FAudioDevice initialized.
[2018.12.15-20.26.19:098][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2018.12.15-20.26.19:192][ 0]LogDerivedDataCache: Saved boot cache 0.09s 75MB C:/Users/caian/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
[2018.12.15-20.26.19:205][ 0]LogInit: Texture streaming: Enabled
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MessagingRpc.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PortalRpc.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PortalServices.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-LauncherPlatform.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.19:233][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2018.12.15-20.26.19:234][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Debugger, SessionId={B18F598E-4F62-AF74-187E-ECA56FA9D944}
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-StreamingPauseRendering.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.19:248][ 0]LogInit: Transaction tracking system initialized
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Documentation.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-GammaUI.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-OutputLog.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ModuleUI.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Toolbox.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.19:290][ 0]BlueprintLog: New page: Editor Load
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PinnedCommandList.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Persona.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PackagesDialog.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AutomationWindow.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AutomationMessages.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AutomationController.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-DeviceManager.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TargetDeviceServices.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ProfilerClient.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SessionFrontend.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ProjectLauncher.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SettingsEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-EditorSettingsViewer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ProjectSettingsViewer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ProjectTargetPlatformEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Blutility.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-UndoHistory.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-DeviceProfileEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-LocalizationDashboard.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-LocalizationService.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.19:490][ 0]LocalizationService: Localization service is disabled
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MergeActors.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-InputBindingEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TimeManagementEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\Lumin\UE4Editor-LuminRuntimeSettings.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-WindowsPlatformEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5PlatformEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\Lumin\UE4Editor-LuminPlatformEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-IntroTutorials.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-LogVisualizer.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ClothPainter.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SkeletalMeshEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-ViewportSnapping.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.20:181][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.12.15-20.26.20:181][ 0]LogCook: Display: Mobile HDR setting 1
[2018.12.15-20.26.20:181][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.12.15-20.26.20:181][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
[2018.12.15-20.26.20:181][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.12.15-20.26.20:182][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
[2018.12.15-20.26.20:182][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SessionMessages.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SessionServices.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UE4Editor-CharacterAI.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaFactory.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapCameraPreviewFactory.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaFactory.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SequenceRecorder.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositingEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UE4Editor-MediaPlayerEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaFactory.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UE4Editor-LevelSequenceEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-PlacementMode.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor-MatineeToLevelSequence.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCaptureEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-AutomationWorker.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-SequenceRecorderSections.dll’. Cannot find or open the PDB file.
The thread 0x1ae8 has exited with code 0 (0x0).
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-BspMode.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-TextureAlignMode.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-GeometryMode.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-MeshPaintMode.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-LandscapeEditor.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-FoliageEdit.dll’. Cannot find or open the PDB file.
[2018.12.15-20.26.20:451][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/’ took 0.24s
[2018.12.15-20.26.20:452][ 0]SourceControl: Source control is disabled
[2018.12.15-20.26.20:452][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/ThirdPersonCPP/Maps/demo.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2018.12.15-20.26.20:453][ 0]LightingResults: New page: Lighting Build
[2018.12.15-20.26.20:456][ 0]MapCheck: New page: Map Check
[2018.12.15-20.26.20:456][ 0]LightingResults: New page: Lighting Build
[2018.12.15-20.26.20:900][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:901][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindObstacle.uasset.
[2018.12.15-20.26.20:905][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindObstacle : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:908][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:908][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindObstacle.uasset.
[2018.12.15-20.26.20:908][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindObstacle : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:912][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:912][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindObstacle.uasset.
[2018.12.15-20.26.20:912][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindObstacle : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:912][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:913][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindObstacle.uasset.
[2018.12.15-20.26.20:913][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindObstacle : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:914][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:916][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindObstacle.uasset.
[2018.12.15-20.26.20:916][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindObstacle : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:917][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:917][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:918][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:918][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:918][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:919][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:919][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:919][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:920][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:920][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:921][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:921][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:921][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:922][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:922][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:922][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:922][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:922][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:922][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:923][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:923][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:923][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:923][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:923][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:923][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:923][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:924][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:924][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:924][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:924][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:925][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:925][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:925][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:925][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:926][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:926][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:926][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:926][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:927][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.20:927][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.20:927][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour.uasset.
[2018.12.15-20.26.20:927][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_Parkour : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.21:183][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.21:183][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight.uasset.
[2018.12.15-20.26.21:183][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.21:184][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.21:184][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight.uasset.
[2018.12.15-20.26.21:184][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.21:184][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.21:184][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight.uasset.
[2018.12.15-20.26.21:184][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.21:185][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.21:185][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight.uasset.
[2018.12.15-20.26.21:185][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.21:185][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.21:186][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight.uasset.
[2018.12.15-20.26.21:186][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.21:186][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.21:186][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_MoveToBlackboard.uasset.
[2018.12.15-20.26.21:186][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_MoveToBlackboard : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.21:187][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.21:187][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/…/Users/caian/Documents/Unreal Projects/TheLittleKnightGame 4.21/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_MoveToBlackboard.uasset.
[2018.12.15-20.26.21:187][ 0]LoadErrors: Error: /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_MoveToBlackboard : Can’t find file for asset. /Script/EnvironmentQueryEditor
[2018.12.15-20.26.21:187][ 0]LogLinker: Warning: Can’t find file ‘/Script/EnvironmentQueryEditor’
[2018.12.15-20.26.21:187][ 0]LogLinker: Warning: Can’t find file for asset ‘/Script/EnvironmentQueryEditor’ while loading …/…/…/…/…/ (post truncated)