Could you have a hand? No matter how I compile, it keeps getting worse with every attempt.
BUILD FAILED
Running AutomationTool…
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool…
Parsing command line: -ScriptsForProject=“C:/Unreal test projects/Game Jams/Its right behind you/KLF/KLF.uproject” BuildCookRun -project=“C:/Unreal test projects/Game Jams/Its right behind you/KLF/KLF.uproject” -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompile -nocompileeditor -installed -unrealexe=“C:\Program Files (x86)\UE5\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -utf8output -platform=Win64 -client -build -cook -CookCultures=en -unversionedcookedcontent -stage -deploy -cmdline=" -Messaging" -device=Windows@WINDOWS11 -addcmdline=“-SessionId=69A466774C1DFE646DCCDB916B2CD58B -SessionOwner=‘conke’ -SessionName=‘WINDOWS11’ " -run
Initializing script modules…
Total script module initialization time: 0.23 s.
Executing commands…
Setting up ProjectParams for C:\Unreal test projects\Game Jams\Its right behind you\KLF\KLF.uproject
********** COOK COMMAND STARTED **********
Running UnrealEditor Cook for project C:\Unreal test projects\Game Jams\Its right behind you\KLF\KLF.uproject
Commandlet log file is C:\Program Files (x86)\UE5\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.24-16.00.59.txt
Running: C:\Program Files (x86)\UE5\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “C:\Unreal test projects\Game Jams\Its right behind you\KLF\KLF.uproject” -run=Cook -CookCultures=en -TargetPlatform=WindowsClient -unversioned -fileopenlog -abslog=“C:\Program Files (x86)\UE5\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.24-16.00.59.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: KLF
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=”++UE5+Release-5.3-CL-29314046"
LogCsvProfiler: Display: Metadata set : engineversion=“5.3.2-29314046+++UE5+Release-5.3”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (22H2) [10.0.22621.2861] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|11th Gen Intel(R) Core™ i5-11400F @ 2.60GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “C:\Unreal test projects\Game Jams\Its right behind you\KLF\KLF.uproject” -run=Cook -CookCultures=en -TargetPlatform=WindowsClient -unversioned -fileopenlog -abslog=“C:\Program Files (x86)\UE5\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2024.02.24-16.00.59.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid=“4ca4244c40bf1495f8996fbd85851d7f”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogPluginManager: Display: By default, prioritizing project plugin (C:/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/MetaHuman/MetaHuman.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/MetaHuman/MetaHuman.uplugin).
LogPluginManager: Display: By default, prioritizing project plugin (C:/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/BugSplat/BugSplat.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/BugSplat/BugSplat.uplugin).
LogPluginManager: Display: By default, prioritizing project plugin (C:/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/CollisionsDebug/CollisionsDebug.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/CollisionsDebug/CollisionsDebug.uplugin).
LogPluginManager: Display: By default, prioritizing project plugin (C:/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/LDAssistant/LDAssistant.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/LDAssistant/LDAssistant.uplugin).
LogPluginManager: Display: By default, prioritizing project plugin (C:/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/UINav3Plugin/UINavigation.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/UINav3Plugin/UINavigation.uplugin).
LogPluginManager: Display: By default, prioritizing project plugin (C:/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/YetiOSLegacy/YetiOS.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/YetiOSLegacy/YetiOS.uplugin).
LogPluginManager: Display: By default, prioritizing project plugin (C:/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/FPSCore/FPSCore.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/FPSCore/FPSCore.uplugin).
LogPluginManager: Display: By default, prioritizing project plugin (C:/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/EasyBallistics/EasyBallistics.uplugin) over the corresponding engine version (…/…/…/Engine/Plugins/Marketplace/EasyBallistics/EasyBallistics.uplugin).
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading Mac ini files took 0.04 seconds
LogConfig: Display: Loading IOS ini files took 0.04 seconds
LogConfig: Display: Loading Android ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading Windows ini files took 0.03 seconds
LogAssetRegistry: Display: Asset registry cache read as 28.9 MiB from …/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Intermediate/CachedAssetRegistry_0.bin
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/RigLogic/Content/’ mounted to ‘/RigLogic/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ACLPlugin/Content/’ mounted to ‘/ACLPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/RigVM/Content/’ mounted to ‘/RigVM/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WebBrowserWidget/Content/’ mounted to ‘/WebBrowserWidget/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/OpenCV/Content/’ mounted to ‘/OpenCV/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ToolPresets/Content/’ mounted to ‘/ToolPresets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/BugSplat/Content/’ mounted to ‘/BugSplat/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/LDAssistant/Content/’ mounted to ‘/LDAssistant/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/MetaHuman/Content/’ mounted to ‘/MetaHuman/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/YetiOSLegacy/Content/’ mounted to ‘/YetiOS/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/UINav3Plugin/Content/’ mounted to ‘/UINavigation/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Plugins/CollisionsDebug/Content/’ mounted to ‘/CollisionsDebug/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Compositing/Composure/Content/’ mounted to ‘/Composure/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Compositing/OpenColorIO/Content/’ mounted to ‘/OpenColorIO/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Compositing/OpenCVLensDistortion/Content/’ mounted to ‘/OpenCVLensDistortion/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaFrameworkUtilities/Content/’ mounted to ‘/MediaFrameworkUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/CameraCalibrationCore/Content/’ mounted to ‘/CameraCalibrationCore/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/CameraCalibration/Content/’ mounted to ‘/CameraCalibration/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/’ mounted to ‘/ConcertSyncClient/’
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogHAL: Display: Platform has ~ 32 GB [34242236416 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsClient
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
LogDerivedDataCache: Display: C:/Users/conke/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1083.30MBs, RandomWriteSpeed=34.14MBs. Assigned SpeedClass ‘Local’
LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches …/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Intermediate/CachedAssetRegistry_.bin.
LogEditorDomain: Display: EditorDomain is Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2 ms
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogNNE: Display: Running inside commandlet without rendering
LogNNE: Display: Registering only operators
LogMetaHumanCore: Warning: Unsupported RHI. Set RHI to DirectX 12
LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (Face_Archetype) …
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to …/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Intermediate/CachedAssetRegistry_.bin
LogCook: Display: Clearing all cooked content for platform WindowsClient
LogCook: Display: Sandbox cleanup took 0.069 seconds for platforms WindowsClient
LogCook: Display: Compiling global changed shaders for platform ‘WindowsClient’
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 346 (34600.00%)
LogShaderLibrary: Display: Total Shaders: 5264, Unique Shaders: 5264 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 78.26mb, Unique Shaders Size: 78.26mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 360
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt’
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 314 (31400.00%)
LogShaderLibrary: Display: Total Shaders: 4652, Unique Shaders: 4642 (99.79%)
LogShaderLibrary: Display: Total Shader Size: 12.95mb, Unique Shaders Size: 12.95mb (99.98%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 360
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 1, 1
LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/…/Unreal test projects/Game Jams/Its right behind you/KLF/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt’
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 2856 Total 2856
LogCook: Display: Cook Diagnostics: OpenFileHandles=262, VirtualMemory=2255MiB
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogCook: Display: Cooked packages 4 Packages Remain 5965 Total 5969
LogCook: Display: Cook Diagnostics: OpenFileHandles=291, VirtualMemory=3350MiB
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogCook: Display: Cooked packages 8 Packages Remain 5961 Total 5969
LogCook: Display: Cook Diagnostics: OpenFileHandles=291, VirtualMemory=3883MiB
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:MaxPool is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:MaxPool
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:Transpose is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:Transpose
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:Transpose is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:Transpose
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogCook: Display: Cooked packages 24 Packages Remain 5945 Total 5969
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_Y.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_X.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_R_2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_R_1.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_RT.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_RB.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_Options.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_Menu.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_L_2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_L_1.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_LT.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_LB.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_DpadUp.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_DpadRight.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_DpadLeft.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_DpadDown.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_B.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\X_Button_Textures\X_A.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_ZR.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_ZL.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_Y.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_X.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_Up.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_Right.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_RB.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_R.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_Plus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_Minus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_Left.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_LB.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_L.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_Down.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_B.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\S_Button_Textures\S_A.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_Triangle.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_Square.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_Share.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_R_2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_R2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_R1.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_R.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_Options.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_L_2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_L2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_L1.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_L.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_DpadUp.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_DpadRight.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_DpadLeft.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_DpadDown.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_Cross.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\P_Button_Textures\P_Circle.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\PC_Button_Textures\Keyboard_Black_Mouse_Up.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\PC_Button_Textures\Keyboard_Black_Mouse_Right_Key.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\PC_Button_Textures\Keyboard_Black_Mouse_Right.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\PC_Button_Textures\Keyboard_Black_Mouse_Left_Key.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\PC_Button_Textures\Keyboard_Black_Mouse_Left.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Textures\PC_Button_Textures\Keyboard_Black_Mouse_Down.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Fonts\Jupiteroid\Jupiteroid-Regular.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Fonts\Jupiteroid\Jupiteroid-LightItalic.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Fonts\Jupiteroid\Jupiteroid-Light.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Fonts\Jupiteroid\Jupiteroid-Italic.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Fonts\Jupiteroid\Jupiteroid-BoldItalic.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Fonts\Jupiteroid\Jupiteroid-Bold.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Examples\Components\W_InputDisplay.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Examples\Components\MySlider.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Docs\UINavControllerDocs.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Data\X_NameTable.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Data\X_IconTable.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Data\S_IconTable.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Data\P_IconTable.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Data\KeyboardMouseIconTable.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker: Warning: [AssetLog] C:\Unreal test projects\Game Jams\Its right behind you\KLF\Plugins\UINav3Plugin\Content\Audio\Beep_2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogNNE: Warning: RDG MLOperator:Shape is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:Shape
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:Shape is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:Shape
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:Shape is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:Shape
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogNNE: Warning: RDG MLOperator:Shape is not registered
LogNNE: Warning: RDG MLOperatorRegistry failed to find validation for operator:Shape
LogNNE: Warning: Model validator RDG Model validator detected an error.
LogNNE: Warning: Model is not valid, skipping optimization passes.
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028
LogWindows: Error:
LogWindows: Error: [Callstack] 0x000001f1d1d07ab5 UnrealEditor-NNEOnnxruntime.dll!onnxruntime::FillTensorInfo() [D:\build++UE5\Sync\Engine\Plugins\Experimental\NNERuntimeORTCpu\Source\ThirdParty\onnxruntime\Onnxruntime\Private\core\session\model_optimizer.cc:166]
LogWindows: Error: [Callstack] 0x000001f1d1d082d8 UnrealEditor-NNEOnnxruntime.dll!onnxruntime::ModelGraph::GetNodeInput() [D:\build++UE5\Sync\Engine\Plugins\Experimental\NNERuntimeORTCpu\Source\ThirdParty\onnxruntime\Onnxruntime\Private\core\session\model_optimizer.cc:482]
LogWindows: Error: [Callstack] 0x00007fff617b95b7 UnrealEditor-NNEUtils.dll!UE::NNEUtils::Internal::FModelOptimizerONNXToNNERT::BuildNNEFormat() [D:\build++UE5\Sync\Engine\Plugins\Experimental\NNERuntimeORTCpu\Source\NNEUtils\Private\NNEUtilsModelOptimizer.cpp:652]
LogWindows: Error: [Callstack] 0x00007fff617bbffc UnrealEditor-NNEUtils.dll!UE::NNEUtils::Internal::FModelOptimizerONNXToNNERT::Optimize() [D:\build++UE5\Sync\Engine\Plugins\Experimental\NNERuntimeORTCpu\Source\NNEUtils\Private\NNEUtilsModelOptimizer.cpp:480]
LogWindows: Error: [Callstack] 0x00007fff6096365a UnrealEditor-NNERuntimeRDG.dll!UNNERuntimeRDGHlslImpl::CreateModelData() [D:\build++UE5\Sync\Engine\Plugins\Experimental\NNERuntimeRDG\Source\NNERuntimeRDG\Private\NNERuntimeRDGHlsl.cpp:111]
LogWindows: Error: [Callstack] 0x00007fff6b14c9fd UnrealEditor-NNE.dll!CreateRuntimeDataBlob() [D:\build++UE5\Sync\Engine\Plugins\Experimental\NNE\Source\NNE\Private\NNEModelData.cpp:88]
LogWindows: Error: [Callstack] 0x00007fff6b154c7b UnrealEditor-NNE.dll!UNNEModelData::Serialize() [D:\build++UE5\Sync\Engine\Plugins\Experimental\NNE\Source\NNE\Private\NNEModelData.cpp:219]
LogWindows: Error: [Callstack] 0x00007fffc1a28e15 UnrealEditor-CoreUObject.dll!FPackageHarvester::ProcessExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\PackageHarvester.cpp:487]
LogWindows: Error: [Callstack] 0x00007fffc19ba983 UnrealEditor-CoreUObject.dll!anonymous namespace'::HarvestPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:372] LogWindows: Error: [Callstack] 0x00007fffc19becbf UnrealEditor-CoreUObject.dll!
anonymous namespace’::InnerSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2899]
LogWindows: Error: [Callstack] 0x00007fffc19d1efc UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3083]
LogWindows: Error: [Callstack] 0x00007fffc19d21c9 UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20]
LogWindows: Error: [Callstack] 0x00007fffa26fe30e UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4707]
LogWindows: Error: [Callstack] 0x00007fffa24861a1 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5808]
LogWindows: Error: [Callstack] 0x00007fffa24690ce UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4455]
LogWindows: Error: [Callstack] 0x00007fffa249295a UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1412]
LogWindows: Error: [Callstack] 0x00007fffa2491e97 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1294]
LogWindows: Error: [Callstack] 0x00007fffa217fe50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:543]
LogWindows: Error: [Callstack] 0x00007fffa213f323 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:504]
LogWindows: Error: [Callstack] 0x00007fffa215dc6f UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:243]
LogWindows: Error: [Callstack] 0x00007ff7e4a0733f UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136]
LogWindows: Error: [Callstack] 0x00007ff7e49fcfb6 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
LogWindows: Error: [Callstack] 0x00007ff7e49fd37a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
LogWindows: Error: [Callstack] 0x00007ff7e4a00854 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
LogWindows: Error: [Callstack] 0x00007ff7e4a16984 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
LogWindows: Error: [Callstack] 0x00007ff7e4a18eb6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogWindows: Error: [Callstack] 0x00007ff82e57257d KERNEL32.DLL!UnknownFunction
LogWindows: Error:
LogWindows: Error: end: stack for UAT
Took 133.23s to run UnrealEditor-Cmd.exe, ExitCode=3
Cook failed.
(see C:\Users\conke\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+UE5+UE_5.3\Log.txt for full exception trace)
AutomationTool executed for 0h 2m 14s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)