Disabled web plugin.
I downloaded the engine for the launcher. I am not using any source control.
Cooking fails and packaging fails. At this stage I am at despair and I don’t believe that the error is solvable. Hundreds of hours of work into the abbyss, I will never publish my game.
UATHelper: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for C:\Users\User\OneDrive\Documents\Unreal Projects\DreamGame 4.17\DreamGame.uproject; see log C:\Users\User\AppData\Roa ming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.17\Cook-2017.11.09-17.52.34.txt
I am having “LoadErrors: Failed to load /Game/StarterContent/Materials/M_Ceramic_Tile_Checker.M_Ceramic_Tile_Checker Referenced by StaticMeshComponent0” error in the logs. I deleted this material and “saved current” but the error still appears
Daguq?
“LoadErrors: Failed to load /Game/ThirdPersonBP/Texture/t_post-53-1139607373_184.t_post-53-1139607373_184 Referenced by MaterialExpressionTextureSample_0”
I don’t have a “Texture” folder and never had. And I don’t know anything about any MaterialExpressionTextureSample_0. Seems like the engine just wants to drawn me down making up errors so I won’t ever publish the game.