Error at 93% the engine crashes

LoginId:
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000038

UE4Editor_UMGEditor!HasLatentActions() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UMGEditor\Private\WidgetBlueprint.cpp:969]
UE4Editor_UMGEditor!HasLatentActions() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UMGEditor\Private\WidgetBlueprint.cpp:969]
UE4Editor_UMGEditor!UWidgetBlueprint::UpdateTickabilityStats() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UMGEditor\Private\WidgetBlueprint.cpp:1036]
UE4Editor_UMGEditor!FWidgetBlueprintCompilerContext::CopyTermDefaultsToDefaultObject() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UMGEditor\Private\WidgetBlueprintCompiler.cpp:458]
UE4Editor_KismetCompiler!FKismetCompilerContext::PropagateValuesToCDO() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp:1258]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::ReinstanceBatch() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:2020]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1362]
UE4Editor_Kismet!FBlueprintCompilationManager::FlushCompilationQueue() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3029]
UE4Editor_CoreUObject!FScopedClassDependencyGather::~FScopedClassDependencyGather() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:442]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4578]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4811]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4185]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3233]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3397]
UE4Editor_CoreUObject!LoadPackageInternal() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1312]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2355]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2257]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:790]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:459]
UE4Editor_CoreUObject!GetPackageLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:745]
UE4Editor_CoreUObject!LoadPackageInternal() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1208]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2355]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2257]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:790]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:459]
UE4Editor_CoreUObject!GetPackageLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:745]
UE4Editor_CoreUObject!LoadPackageInternal() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1208]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4729]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4846]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4120]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4811]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4185]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3233]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3397]
UE4Editor_CoreUObject!LoadPackageInternal() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1312]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2355]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2257]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:790]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:459]
UE4Editor_CoreUObject!GetPackageLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:745]
UE4Editor_CoreUObject!LoadPackageInternal() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1208]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2355]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2257]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:790]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:459]
UE4Editor_CoreUObject!GetPackageLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:745]
UE4Editor_CoreUObject!LoadPackageInternal() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1208]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2355]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2257]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:790]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:459]
UE4Editor_CoreUObject!GetPackageLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:745]
UE4Editor_CoreUObject!LoadPackageInternal() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1208]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2861]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2927]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2583]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2355]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2257]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:790]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:459]
UE4Editor_CoreUObject!GetPackageLinker() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:745]
UE4Editor_CoreUObject!LoadPackageInternal() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1208]
UE4Editor_CoreUObject!LoadPackage() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1427]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2619]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6167]
UE4Editor_UnrealEd!UEditorEngine::Exec() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5647]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:697]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2561]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3950]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:361]
UE4Editor_UnrealEd!EditorInit() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:114]
UE4Editor!GuardedMain() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\Launch\Private\Launch.cpp:149]
UE4Editor!GuardedMainWrapper() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [G:\Epic Games\SpatialOSUnrealGDK-4.25\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [D:\agent\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll