Error: Assertion failed: Object [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3107]

Once I run the build for my multiplayer game it crashes as soon as i host a game.

i couldnt use the snipping tool, so i took the picture with my phone.

while creating the package, i get these errors

Please I need some help, this happened with the engine i downloaded from the epic launcher,
i am currently trying out a compile version from github, so i can gain access to the source code if needed

I have the same problem. Have you solved it?

there is too much information from the skeleton for the client to join the server. so the play-through will always fail
When a client joins into the multiplayer game you have to find the other computer not the skeleton. IP address is the key.

Please Tell Me Some One Hoe To Solve It And Open My Project ?