Error android apk

I really need help . I have not been able to build a game for android for 10 days, a strange error and it is always regardless of the project during assembly. UE version 5.03

LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/MSI/Documents/Unreal Projects/VikeMob/Binaries/Android/UnrealGame-Android-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/MSI/Documents/Unreal Projects/VikeMob/VikeMob.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=56060 -project=“C:/Users/MSI/Documents/Unreal Projects/VikeMob/VikeMob.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/MSI/Documents/Unreal Projects/VikeMob/VikeMob.uproject” -unrealexe=“D:\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookflav
or=ASTC -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -clean -compressed -iostore -pak -prereqs -archivedirectory=“D:/” -distribution -nodebuginfo” ]
UATHelper: Packaging (Android (ASTC)): Running AutomationTool…
UATHelper: Packaging (Android (ASTC)): “dotnet” ?? ??? ???७??? ??? ???譥?
UATHelper: Packaging (Android (ASTC)): ???, ?ᯮ??塞?? ?ணࠬ??? ??? ??? 䠩???.
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Error

Yeah, this doesn’t look good, especially because it’s all in binary. Here are a couple of things you can try:

  • Ensure that you have installed the required software, including the Android SDK, Java JDK, and NDK. Additionally, make sure that the software is up to date.
  • Verify that the Unreal Engine settings are correct, such as the Android SDK location, JDK location, and NDK location.
  • Make sure that all required plugins are installed and up to date. If you have installed a custom plugin, make sure that it is compatible with the version of Unreal Engine that you are using.
  • Try cleaning the Unreal Engine cache to resolve any issues with corrupted data.
  • Ensure that you have the necessary permissions to write to the necessary folders.
  • If you are using a virtual machine, make sure that your hardware supports virtualization.
  • Make sure that your project is properly configured for Android.
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