I really need help . I have not been able to build a game for android for 10 days, a strange error and it is always regardless of the project during assembly. UE version 5.03
LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/MSI/Documents/Unreal Projects/VikeMob/Binaries/Android/UnrealGame-Android-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/MSI/Documents/Unreal Projects/VikeMob/VikeMob.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=56060 -project=“C:/Users/MSI/Documents/Unreal Projects/VikeMob/VikeMob.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/MSI/Documents/Unreal Projects/VikeMob/VikeMob.uproject” -unrealexe=“D:\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookflav
or=ASTC -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -clean -compressed -iostore -pak -prereqs -archivedirectory=“D:/” -distribution -nodebuginfo” ]
UATHelper: Packaging (Android (ASTC)): Running AutomationTool…
UATHelper: Packaging (Android (ASTC)): “dotnet” ?? ??? ???�?? ??? ???�
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UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Error