Trying to package my project (Windows 10, 64 Bit) and get these errors.
Don’t know, how to fix it. Tried every solution I found on google, but none of them worked.
Output log:
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe KillerVSSurvivor Win64 DebugGame -Project=D:\DestLifeUE4\KillerVSSurvivor\KillerVSSurvivor.uproject D:\DestLifeUE4\KillerVSSurvivor\KillerVSSurvivor.uproject -NoUBTMakefiles -remoteini="D:\DestLifeUE4\KillerVSSurvivor" -skipdeplo
y -Manifest=D:\DestLifeUE4\KillerVSSurvivor\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\kalip\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.21\UBT-KillerVSSurvivor-Win64-DebugGame.txt"
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27023 toolchain (D:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (D:\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): Parsing headers for KillerVSSurvivor
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "D:\DestLifeUE4\KillerVSSurvivor\KillerVSSurvivor.uproject" "D:\DestLifeUE4\KillerVSSurvivor\Intermediate\Build\Win64\KillerVSSurvivor\DebugGame\KillerVSSurvivor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): D:/Program Files/Epic Games/UE_4.21/Engine/Plugins/Marketplace/PlayFabSDK/Source/PlayFabCommon/Public/PlayFabAuthenticationContext.h(148) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): Error: UnrealHeaderTool failed for target 'KillerVSSurvivor' (platform: Win64, module info: D:\DestLifeUE4\KillerVSSurvivor\Intermediate\Build\Win64\KillerVSSurvivor\DebugGame\KillerVSSurvivor.uhtmanifest, exit code: OtherCompilationError (5)).
UATHelper: Packaging (Windows (64-bit)): Took 15,987471s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\kalip\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.21\UBT-KillerVSSurvivor-Win64-DebugGame.txt)
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\kalip\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: UnrealHeaderTool failed for target 'KillerVSSurvivor' (platform: Win64, module info: D:\DestLifeUE4\KillerVSSurvivor\Intermediate\Build\Win64\KillerVSSurvivor\DebugGame\KillerVSSurvivor.uhtmanifest, exit code: OtherCompilationError (5)).
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\kalip\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.21\UBT-KillerVSSurvivor-Win64-DebugGame.txt)
PackagingResults: Error: Unknown Error
AutomationTool Log:
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Oracle\Java\javapath\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\OpenSSH\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\130\Tools\Binn\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\dotnet\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists D:\Windows Kits\8.1\Windows Performance Toolkit\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\NVIDIA Corporation\NVIDIA NGX\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\OpenSSH\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Bitvise SSH Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\kalip\AppData\Local\Programs\Python\Python37-32\Scripts\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\kalip\AppData\Local\Programs\Python\Python37-32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\kalip\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists D:\Microsoft VS Code\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\kalip\AppData\Local\GitHubDesktop\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Users\kalip\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists xgConsole.exe=False
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic: False
UE4Build.Build: ************************* ForceNonUnity:False
UE4Build.Build: ************************* ForceDebugInfo: False
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\DestLifeUE4\KillerVSSurvivor\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: D:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe KillerVSSurvivor Win64 DebugGame -Project=D:\DestLifeUE4\KillerVSSurvivor\KillerVSSurvivor.uproject D:\DestLifeUE4\KillerVSSurvivor\KillerVSSurvivor.uproject -NoUBTMakefiles -remoteini="D:\DestLifeUE4\KillerVSSurvivor" -skipdeploy -Manifest=D:\DestLifeUE4\KillerVSSurvivor\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\kalip\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.21\UBT-KillerVSSurvivor-Win64-DebugGame.txt"
ProcessResult.StdOut: Using Visual Studio 2017 14.16.27023 toolchain (D:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (D:\Windows Kits\10).
ProcessResult.StdOut: Parsing headers for KillerVSSurvivor
ProcessResult.StdOut: Running UnrealHeaderTool "D:\DestLifeUE4\KillerVSSurvivor\KillerVSSurvivor.uproject" "D:\DestLifeUE4\KillerVSSurvivor\Intermediate\Build\Win64\KillerVSSurvivor\DebugGame\KillerVSSurvivor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ProcessResult.StdOut: D:/Program Files/Epic Games/UE_4.21/Engine/Plugins/Marketplace/PlayFabSDK/Source/PlayFabCommon/Public/PlayFabAuthenticationContext.h(148) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
ProcessResult.StdOut: Error: UnrealHeaderTool failed for target 'KillerVSSurvivor' (platform: Win64, module info: D:\DestLifeUE4\KillerVSSurvivor\Intermediate\Build\Win64\KillerVSSurvivor\DebugGame\KillerVSSurvivor.uhtmanifest, exit code: OtherCompilationError (5)).
CommandUtils.Run: Took 15,987471s to run UnrealBuildTool.exe, ExitCode=5
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\kalip\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.21\UBT-KillerVSSurvivor-Win64-DebugGame.txt)
Log.WriteException: (see C:\Users\kalip\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\kalip\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.21\UBT-KillerVSSurvivor-Win64-DebugGame.txt)
Log.WriteException: bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:Zeile 77.
Log.WriteException: bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:Zeile 114.
Log.WriteException: bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:Zeile 263.
Log.WriteException: bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:Zeile 1212.
Log.WriteException: bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:Zeile 206.
Log.WriteException: bei BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 208.
Log.WriteException: bei BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 41.
Log.WriteException: bei AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:Zeile 242.
Log.WriteException: bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 563.
Log.WriteException: bei AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 533.
Log.WriteException: bei AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 173.
Log.WriteException: bei AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 99.
Log.WriteException: bei AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:Zeile 725.
Log.WriteException: bei AutomationTool.Program.Main() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 99.
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=5 (5)