Error after enabling NDI

hi

im having issues with my project after installing and enabling ndi plugin on UE4.25

Its giving me this error

missing modules

NDIIO
NDIIOEditor

how do i fix this thanks

322867-ndi-ne4.png

Hi, got the same problem too,
i delete all plugin folder (ndi) in the engine but can open it …
We need help

I think if you add the plugin to a new project it needs to be compiled. I have been using the example project in the ndi installation folder in programs to create in and it works. I think this is because newtek compiled it before distributing.

Hi! Are you sure that installed plugin is compatible with 4.25? As I see at NDI SDK site the version that is highlighted is for UE4.24

hi thanks for advice but i tried also with this project and still same error too…

I have the same issue with the installed INDI IO Plugin
Enabling NDI in UE 4.25

323932-ndi-missing-modules.jpg

I have fixed. I had the same problem. The project requires a plugin folder. I copied the ā€œPluginā€ folder from the ā€œc:\Program Files\NewTek\NDI SDK for Unreal Engine\NDIExamplesā€ to the project folder. Then the problem disappeared.

1 Like

Hello, i had the same problem, but the error still persist,
I capture theses :

324514-pb-ndi-sdk-426-ue4-2020-12-11-152133.png

And after clicking yes, it’s meaning to do it manually

324515-pb-ndi-sdk-426-ue4-2020-12-11-02.png

How can we do such a thing manually ?

(Sorry i’m a profile graphist/ designer than programmer :/)
thanks in advance for answers !

Hi all
I have the same error message i dont know how to do
Rebuild compile…?how
Thanks

It worked for me too, with Plugins, I copied also .vs / source / binaries in the project folder (not in the content folder) and it worked!!

solved
Hi all you must copy and past the entire file inside C:\Program Files\NewTek\NDI SDK for Unreal Engine\PluginBuild"UE_4.25" or UE_4.26 in to C:\Program Files\Epic Games\UE_4.26 or UE_4.25 or 4.24 \Engine\Plugins

plz don’t copy only NDIIO file you must copy the UE_4.25 or UE_4.25 or UE_4.24 File

have fun

Thanks! This worked. Had installed VC2019 before so not sure it works in conjunction. Nevertheless, all good now.

Hello there, thanks to previous answers my problem moved from ā€œMissing modules/Engine modules cannot be compiled at runtimeā€ to ā€œMissing modules/Would you like to rebuild them now?ā€ and then if I click yes it ends in an error telling me to try rebuilding from source manually.

Anyone can help us out ?
Or is there a way to cancel the initialisation of the NDI plugins in project folder like a file to delete or modify?

Hello there, thanks to previous answers my problem moved from ā€œMissing modules/Engine modules cannot be compiled at runtimeā€ to ā€œMissing modules/Would you like to rebuild them now?ā€ and then if I click yes it ends in an error telling me to try rebuilding from source manually.

Anyone can help us out ?
Or is there a way to cancel the initialisation of the NDI plugins in project folder like a file to delete or modify?

I’m stuck on this too. It seemed to work just fine with NDI 4 and UE.4.26 but I’m getting nowhere with NDI 5. I would love to know how to ā€˜rebuild from source’. I have no idea what that even means.

I think i found solution

  1. Unzip the your UE Version of Zip file in this case ā€œUE_5_0.ZIPā€ the file located in
    ā€œProgram Files\NDI\NDI SDK for Unreal Engine\PluginBuildsā€
    image
    image

  2. copy the files in NDIIO folder
    image
    image

and paste it in
ā€œProgram Files\Epic Games\UE_5.0\Engine\Plugins\NDIIOPluginā€

image
image

click overwrite button

launch your project file and the error message will gone

let me know if this doesn’t work

1 Like

Hi there, im experiencing a crash after enabling the NDI IO Plugin in UE_5.1 in a blank prject, I tried your fix above and it didn’t work for me

This is my solution: you can install window sdk.
I think some function of plugin use this library and reason of error is missing library

You Beautiful ■■■■■■■…that actually worked. I followed everything on the internet and this is the only correct fix to get the plugin to work in UE5. Thanks!!

hey~~ it’s good to hear!
it would be great for others who have the same problem
if you mark my reply as solution

Good day!