I have an array that is populated with a structure of items that I need to appear in a UMG interface at the start of the game. But, every time I test it, I get the error “Error Accessed None ‘MyCharacter’ from node ForEachLoop in graph ‘EventGraph’ in blueprint UMG_Store.” I had this working at one point, but cannot remember how I did it. I am guessing I need to set something up in the character BP to send the info to the umg, but I can’t for the life of me figure out how to do it. Any ideas?