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erro ao empacotar projeto para plataforma windows 64 - como resolver?

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1998920330) SRandInit(-1998920330).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.118760
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3561208
LogInit: Engine Version: 4.16.3-3561208+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jul 28 2017 11:49:47
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-32G110N
LogInit: User: Pichau
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.335071 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 272.25 MB used, 272.25 MB peak
LogMemory: Process Virtual Memory: 260.80 MB used, 260.80 MB peak
LogMemory: Physical Memory: 3697.70 MB used, 4475.85 MB free, 8173.55 MB total
LogMemory: Virtual Memory: 671.90 MB used, 4475.85 MB free, 134217728.00 MB total
LogInit: Using OS detected language (pt-BR).
LogInit: Using OS detected locale (pt-BR).
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1050 Ti’ (Feature Level 11_0)
LogD3D11RHI: 4018/0/4086 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4086 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c82 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1050 Ti’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1050 Ti’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 Ti
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -30 characters bigger than the processId version (…/…/…/…/…/…/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Intermediate/Shaders/WorkingDirectory/8268/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Pichau/AppData/Local/Temp/UnrealShaderWorkingDir/9CF02F3F477C81612A96769EA23F90BE/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.16s 90MB C:/Users/Pichau/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Pichau/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Pichau/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: Formula X , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 715928616)
LogAssetRegistry: FAssetRegistry took 0.0292 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.055524 seconds
LogUObjectArray: 34194 objects as part of root set at end of initial load.
LogUObjectAllocator: 7260424 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Informações Controle de origem desativado
SourceControl: Informações Controle de origem desativado
SourceControl: Informações Controle de origem desativado
SourceControl: Informações Controle de origem desativado
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Alto-falantes (Dispositivo de High Definition Audio)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.08s 90MB C:/Users/Pichau/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Carregar Editor
LocalizationService: Informações Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Content/’ took 0.02s
SourceControl: Informações Controle de origem desativado
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Content/Estagios/nivel_inicial.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Compilação de Iluminação
MapCheck: New page: Verificação de Mapa
LightingResults: New page: Compilação de Iluminação
LogAIModule: Creating AISystem for world nivel_inicial
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Informações Map check complete: 0 Error(s), 0 Warning(s), took 93,047ms to complete.
LogFileHelpers: Loading map ‘nivel_inicial’ took 3.194
LogCollectionManager: Loaded 0 collections in 0.002873 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Content/Developers/Pichau/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0156 seconds. Added 2329 classes and 491 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0008 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/…/…/…/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Plugins/. Error: O sistema não pode encontrar o arquivo especificado. (0x00000002)
LogSlate: Took 0.000376 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000370 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000393 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 904x396 NumSamples 1 (Frame:1).
LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogUObjectGlobals:Warning: Falha ao encontrar objeto “Class Nenhum.”
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0012 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 31.22 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 1.02 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogHMD: Starting GearVRController plugin
LogContentStreaming: Texture pool size now 800 MB
LogRenderer: Reallocating scene render targets to support 904x408 NumSamples 1 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 21.4135 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000033 seconds (updated 0 objects)
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
UATHelper: Empacotamento (Windows (64 bits)): Running AutomationTool…
UATHelper: Empacotamento (Windows (64 bits)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Formula X.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Formula X.uproject” -cook -st
age -archive -archivedirectory=C:/Users/Pichau/Desktop/FX -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -applocaldirectory="$(EngineDir)/…/…/…/…/Users/Pichau/Documents/Unreal Projects/Formula X - final" -distribution -nativizeAssets -targetplatform=Win64 -build -utf8output
UATHelper: Empacotamento (Windows (64 bits)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Formula X.uproject
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\Pichau\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-239251749.dll:
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(6,22) : error CS1514: { esperada
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(6,30) : error CS1519: Token ‘:’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(7,1) : error CS1519: Token ‘{’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(8,47) : error CS1002: ; esperado
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(8,60) : error CS1519: Token ‘)’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(10,8) : error CS1519: Token ‘=’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(10,25) : error CS1519: Token ‘;’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(12,29) : error CS1519: Token ‘(’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(19,18) : error CS1518: Class, delegate, enum, interface ou struct esperado
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(26,1) : error CS1022: Definição de namespace ou tipo, ou final do arquivo esperado
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Empacotamento (Windows (64 bits)): BUILD FAILED
LogSlate: Took 0.000233 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Took 0.000246 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogBlueprint:Warning: [BP_fora-da-pista] ‘Constante_Aceleracao’ variable not found. Base class was probably changed.
LogBlueprint:Warning: [BP_fora-da-pista] ‘Constante_Aceleracao’ variable not found. Base class was probably changed.
LogBlueprint:Warning: [BP_fora-da-pista] ‘Constante_Aceleracao’ variable not found. Base class was probably changed.
LogBlueprint:Warning: [BP_fora-da-pista] ‘Constante_Aceleracao’ variable not found. Base class was probably changed.
LogSlate: Took 0.000260 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogAIModule: Creating AISystem for world Pista1
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Content/Estagios/Pista1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Compilação de Iluminação
LoadErrors: New page: Carregando mapa: Pista1.umap
MapCheck: New page: Verificação de Mapa
LightingResults: New page: Compilação de Iluminação
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Informações Map check complete: 0 Error(s), 0 Warning(s), took 162,88ms to complete.
LogFileHelpers: Loading map ‘Pista1’ took 1.190
UATHelper: Empacotamento (Windows (64 bits)): Running AutomationTool…
UATHelper: Empacotamento (Windows (64 bits)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Formula X.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Formula X.uproject” -cook -st
age -archive -archivedirectory=C:/Users/Pichau/Desktop/FX -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -applocaldirectory="$(EngineDir)/…/…/…/…/Users/Pichau/Documents/Unreal Projects/Formula X - final" -distribution -nativizeAssets -targetplatform=Win64 -build -utf8output
UATHelper: Empacotamento (Windows (64 bits)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Formula X.uproject
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\Pichau\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-239251749.dll:
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(6,22) : error CS1514: { esperada
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(6,30) : error CS1519: Token ‘:’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(7,1) : error CS1519: Token ‘{’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(8,47) : error CS1002: ; esperado
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(8,60) : error CS1519: Token ‘)’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(10,8) : error CS1519: Token ‘=’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(10,25) : error CS1519: Token ‘;’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(12,29) : error CS1519: Token ‘(’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(19,18) : error CS1518: Class, delegate, enum, interface ou struct esperado
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(26,1) : error CS1022: Definição de namespace ou tipo, ou final do arquivo esperado
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Empacotamento (Windows (64 bits)): BUILD FAILED
LogAIModule: Creating AISystem for world nivel_inicial
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Content/Estagios/nivel_inicial.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Compilação de Iluminação
LoadErrors: New page: Carregando mapa: nivel_inicial.umap
MapCheck: New page: Verificação de Mapa
LightingResults: New page: Compilação de Iluminação
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Informações Map check complete: 0 Error(s), 0 Warning(s), took 164,729ms to complete.
LogFileHelpers: Loading map ‘nivel_inicial’ took 0.451
UATHelper: Empacotamento (Windows (64 bits)): Running AutomationTool…
UATHelper: Empacotamento (Windows (64 bits)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Formula X.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Formula X.uproject” -cook -st
age -archive -archivedirectory=C:/Users/Pichau/Desktop/FX -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -applocaldirectory="$(EngineDir)/…/…/…/…/Users/Pichau/Documents/Unreal Projects/Formula X - final" -distribution -nativizeAssets -targetplatform=Win64 -build -utf8output
UATHelper: Empacotamento (Windows (64 bits)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Formula X.uproject
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\Pichau\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-239251749.dll:
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(6,22) : error CS1514: { esperada
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(6,30) : error CS1519: Token ‘:’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(7,1) : error CS1519: Token ‘{’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(8,47) : error CS1002: ; esperado
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(8,60) : error CS1519: Token ‘)’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(10,8) : error CS1519: Token ‘=’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(10,25) : error CS1519: Token ‘;’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(12,29) : error CS1519: Token ‘(’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(19,18) : error CS1518: Class, delegate, enum, interface ou struct esperado
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(26,1) : error CS1022: Definição de namespace ou tipo, ou final do arquivo esperado
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Empacotamento (Windows (64 bits)): BUILD FAILED
UATHelper: Empacotamento (Windows (64 bits)): Running AutomationTool…
UATHelper: Empacotamento (Windows (64 bits)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Formula X.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Pichau/Documents/Unreal Projects/Formula X_NINTENDO_2/Formula X.uproject” -cook -st
age -archive -archivedirectory=C:/Users/Pichau/Desktop/FX -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -applocaldirectory="$(EngineDir)/…/…/…/…/Users/Pichau/Documents/Unreal Projects/Formula X - final" -distribution -nativizeAssets -targetplatform=Win64 -build -utf8output
UATHelper: Empacotamento (Windows (64 bits)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Formula X.uproject
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\Pichau\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-239251749.dll:
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(6,22) : error CS1514: { esperada
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(6,30) : error CS1519: Token ‘:’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(7,1) : error CS1519: Token ‘{’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(8,47) : error CS1002: ; esperado
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(8,60) : error CS1519: Token ‘)’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(10,8) : error CS1519: Token ‘=’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(10,25) : error CS1519: Token ‘;’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(12,29) : error CS1519: Token ‘(’ inválido na declaração de membro class, struct ou interface
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(19,18) : error CS1518: Class, delegate, enum, interface ou struct esperado
UATHelper: Empacotamento (Windows (64 bits)): DynamicCompilation.CompileAssembly: ERROR: c:\Users\Pichau\Documents\Unreal Projects\Formula X_NINTENDO_2\Intermediate\Source\Formula X.Target.cs(26,1) : error CS1022: Definição de namespace ou tipo, ou final do arquivo esperado
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Empacotamento (Windows (64 bits)): BUILD FAILED