Erreur de packaging

bonjour,
impossible de faire le packaging de mon jeux, je peux le faire pour d’autres projet mais impossible avec celui là,
voici ce qu’ue m’affiche :

LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
BlueprintLog: New page: Compile intruder
LogUObjectHash: Compacting FUObjectHashTables data took 7.70ms
BlueprintLog: New page: Compile searcher
LogUObjectHash: Compacting FUObjectHashTables data took 5.85ms
BlueprintLog: New page: Compile gameinstancesti
LogUObjectHash: Compacting FUObjectHashTables data took 5.32ms
LogUObjectHash: Compacting FUObjectHashTables data took 6.89ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“D:/loisir/1 création de jeux/search_the_intruder/search_the_intruder.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“D:/loisir/1 création de jeux/search_the_intruder/search_the_intruder.uproject” -cook -stage -archive -archivedirectory=“D:/loisir/
1 création de jeux/search_the_intruder” -package -clientconfig=Development -ue4exe=D:\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\loisir\1 création de jeux\search_the_intruder\search_the_intruder.uproject
UATHelper: Packaging (Windows (64-bit)): search_the_intruder.uproject requires a temporary target.cs to be generated (AutoSizeComments plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\UE_4.22\Engine\Binaries\DotNET\UnrealBuildTool.exe search_the_intruder Win64 Development -Project=“D:\loisir\1 création de jeux\search_the_intruder\search_the_intruder.uproject” “D:\loisir\1 création de jeux\search_the_intruder\search_the_intruder.uproject” -NoUBTMakefiles -remoteini=“D:\loisir\1 créatio
n de jeux\search_the_intruder” -skipdeploy -Manifest=“D:\loisir\1 création de jeux\search_the_intruder\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Asus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.22\UBT-search_the_intruder-Win64-Development.txt”
UATHelper: Packaging (Windows (64-bit)): Parsing headers for search_the_intruder
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool “D:\loisir\1 création de jeux\search_the_intruder\search_the_intruder.uproject” “D:\loisir\1 création de jeux\search_the_intruder\Intermediate\Build\Win64\search_the_intruder\Development\search_the_intruder.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unatte
nded -WarningsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): Reflection code generated for search_the_intruder in 11,3941303 seconds
UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\loisir\1 création de jeux\search_the_intruder\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): Building 4 actions with 8 processes…
UATHelper: Packaging (Windows (64-bit)): [1/4] SharedPCH.Core.cpp
UATHelper: Packaging (Windows (64-bit)): c1xx: fatal error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'D:\loisir\1 crǸation de jeux\search_the_intruder\Intermediate\Build\Win64\search_the_intruder\Development\Core\SharedPCH.Core.h.pch’�: No such file or directory
UATHelper: Packaging (Windows (64-bit)): Took 15,1342119s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\Asus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.22\UBT-search_the_intruder-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Asus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.22\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\Asus\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.22\UBT-search_the_intruder-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

merci d’avance à ceux qui me répondrons

bonjour, je suis dans le problème, pour nous aider je vais demander demain à mon prof d’nsi qui est accessoirement le dev de mon lycée de vérifier le bug. je vous en direz plus demain. personnellement lors de mon premier package, j’avais eu deux problèmes sur le SDK je le place au cas où il y aurai une corrélation entre les deux problèmes.

il a pas pu MDR.