ereur package

bonjours j’ai une erreur lors du paquetage avec ce message d’erreur:

LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogTurnkeySupport: Display: Adding device menu item for NATH
LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/Nathaël/Documents/Unreal Projects/drone/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Nathaël/Documents/Unreal Projects/drone/drone.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60687 -project=“C:/Users/Nathaël/Documents/Unreal Projects/drone/drone.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Nathaël/Documents/Unreal Projects/drone/drone.uproject” -unrealexe=“D:\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=Installed
DerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=“C:/Users/Nathaël/Desktop/unreal” -clientconfig=DebugGame” -nocompile ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Natha?l/Documents/Unreal Projects/drone/drone.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=60687 -project=“C:/Users/Natha?l/Documents/Unreal Projects/drone/drone.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Natha?l/Documents/Unreal Projects/drone/drone.uproject” -unrealexe=D:\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -packa
ge -build -compressed -iostore -pak -prereqs -archivedirectory=C:/Users/Natha?l/Desktop/unreal -clientconfig=DebugGame -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\Nathaël\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.22621.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Nathaël\Documents\Unreal Projects\drone\drone.uproject
UATHelper: Packaging (Windows): drone.uproject requires a temporary target.cs to be generated (Water plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe drone Win64 DebugGame -Project=“C:\Users\Nathaël\Documents\Unreal Projects\drone\drone.uproject” “C:\Users\Nathaël\Documents\Unreal Projects\drone\drone.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Nathaël\Documents\Unreal Projects\drone” -skipdeploy -Manifest=“C:\Users\Nathaël\Documents\Unreal Projects\drone\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Nathaël\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.0\UBT-drone-Win64-DebugGame.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Nathaël\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.0\UBT-drone-Win64-DebugGame.txt
UATHelper: Packaging (Windows): Writing manifest to C:\Users\Nathaël\Documents\Unreal Projects\drone\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building drone…
UATHelper: Packaging (Windows): Using Visual Studio 2019 14.29.30148 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from drone unity file: drone.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
UATHelper: Packaging (Windows): Executing up to 4 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1,5 GB free memory per action, 1,25 GB available: limiting max parallel actions to 1
UATHelper: Packaging (Windows): Building 4 actions with 1 process…
UATHelper: Packaging (Windows): [1/4] Compile SharedPCH.Core.NonOptimized.ShadowErrors.cpp
UATHelper: Packaging (Windows): c1xx: fatal error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\NathaǮl\Documents\Unreal Projects\drone\Intermediate\Build\Win64\drone\DebugGame\Core\SharedPCH.Core.NonOptimized.ShadowErrors.h.pch’�: No such file or directory
UATHelper: Packaging (Windows): Took 2,6742401s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Nathaël\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.0\UBT-drone-Win64-DebugGame.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 6s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED