Equivalent to OnTriggerStay in Unreal

OnTriggerEnter = Begin Overlap
OnTriggerEnd = End Overlap
OnTriggerStay = ???

Hello!

I don’t believe there is anything directly like OnTriggerStay() but I found this post to be particularly helpful.

The general idea is that you’ll use a boolean to track if there “is overlap” and there “is not overlap”, which in turn creates the concept of “staying” in the area.

Hopefully this helps.

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Thank you!

Very welcome!