Is there an equivalent function to obtain the mapping by name using the EIS?
I’ve been using “Get Action Mapping by Name” but since I’ve moved onto EIS I can’t figure out how to obtain the information I need.
The only reason I’m looking for this is for the tutorial levels where I’m required to display this sort of information on screen. Thanks in advance!
Hopefully it’ll work fine. I thought grabbing the assigned key / axis for an action would be a common function though, is this too specific or too high level?.
The reason I don’t want to hard-code the key names is because I plan to implement remapping at least for the keyboard keys, this is all related to accessibility more than anything else.
Beware of multiple control bindings and the order you define them, for instance if you always define your keyboard inputs first you wouldn’t come up with any issues but if for some reason your first binding was defined using the gamepad, and the keyboard was second (or any other input method) you would have to iterate and look for this if you were only interested in a specific kind.
In my case I iterated using “Is Keyboard Key” and breaking the loop once found.
If there’s no better way I guess this has been solved…