Equivalent Console Command or Blueprint to get Dedicated Server IP & Port. I would not expect this to be so painful.
Why don’t you try creating a BP node with c++ for this functionality?
Shucks. I script only in Blueprints. In my opinion, this should be already exposed to BPs or at least a console function. I do use C++ but, only in the form of C++ Plugins from the Unreal Marketplace. So if this not exposed, I’m opened to any C++ Plugins recommendations.
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ClientTravel appears to be what I need to jump to another server map using ‘Transportals’. Whats the equivalent Console Command or Blueprint for ClientTravel? Please don’t tell me this only accessible from C++. :mad:
The Transportal is a Trigger Actor that activates a travel to transfer Players to other Dreamworld Servers. In this demo, we transfer from Test Map #1 to a Map #2. which fails because it transfers the entire and all clients.
Workaround: Custom ClientTravel() in which Client ‘Disconnect’ [console command] from the Server, and connects to new server using “Open Level” [console command].
Equivalent Console Command or Blueprint to get Dedicated Server IP & Port. I find it hard to believe I’m the only dev whos needs this info via Blueprints. Any assistance is greatly appreciated.