Hi I’m pretty new to this thing I was wondering if there was a way to make this hand/weapon look better or if its a limitation due to the character design and the size of the weapon. Trying to make it look as realistic as I possible can for her hand to grasp the weapon.
On my character blueprint I added a new scene under mesh, had the scene target the hand_r bone and then created a skeletal mesh component as a child of the scene. In the skeletal mesh all I did was add my weapon and just adjust its X/Y coords to make it look like it currently does. Any and all help would be much appreciated :).