Guys, currently I have a system where the player has an item which has equipment it goes to, set by an enum in a structure. I want to make it so that, the item is equipped based on the enum and matches with the slot which has an enum set to that slot(i.e head slot = head in an enum). I want to make it so that items equip to the enum they have set. Currently, I have a system where items that are weapons can be equipped to right hand but I want it to be items can be equipped to the corresponding equipment slot widget? what are the ways I could do this?. If it helps I’m following this tutorial Showcase: Slot-based inventory system in Unreal Engine 4 - YouTube