How to make a blueprint where I can equip different flashlight? I want to be able to use different flashlights with a variety of different lumens. Do I have to make a separate component for that to work? I have the Spotlight attached to the character and want one key input to remain flashlight usage.
The reason why I ask if I should make it a separate component is because I wanted to make an animated rig using the flashlight.
Picture for reference
Just expose the luminance pin and feed it a value in bluepront egich you can then change like anything else.
Patterns/stuff out of the beam is done with different light profiles.
These can be parametrized into an array and swapped out as well. Or assigned, just like any other variable.
Also, play alan wake for some decent flashlight usage behaviour.
Its a crap game/story, but the flashlight/lighting in it was cool for a change (from what i recall, which being it was ages ago could be nowhere near that good).