Equip / Unequip While In Air

How would one go about equipping and un equipping while jumping?

Right now My character Waits to land to check if the weapon si equipped based on a bool, and then it unequips after landing, Is this done in the anim graph or the the individual state?

Please clarify. Are you trying to equip/unequip/switch an item, as in a weapon, while in the air? If this is the case its just a matter of calling a montage and doing the needed things. The montage needs to be blended in the anim graph.

Oh yes my apologies, Yes I have the anim blueprint which has each state. idle, locomotion, crouch and refile equipped.

When i am in the rifle equipped state, I have it branch to its own jumping state then back. now I cant figure out how to get it to blend while it is in the jump loop from equipped to unequip. I tried applying the same blend by bool, but it didnt switch til it landed… Ill post screen shots if it helps or a video if need be. thanks!

EDIT: Rereading my post. i think i told myself the issue, i may need a branch back to locomotion while in jump loop LOL

Key input -> play montage. On montage end -> set state.

In the anim graph you need to take the locomotion cache -> slot -> layer blend by bone.

Yup Exactly what I did! Thanks! I also branched to the un-equipped state while in air and it goes back and forth based on equip status while in the air :wink: Thanks!!!