How would one go about equipping and un equipping while jumping?
Right now My character Waits to land to check if the weapon si equipped based on a bool, and then it unequips after landing, Is this done in the anim graph or the the individual state?
Please clarify. Are you trying to equip/unequip/switch an item, as in a weapon, while in the air? If this is the case its just a matter of calling a montage and doing the needed things. The montage needs to be blended in the anim graph.
Oh yes my apologies, Yes I have the anim blueprint which has each state. idle, locomotion, crouch and refile equipped.
When i am in the rifle equipped state, I have it branch to its own jumping state then back. now I cant figure out how to get it to blend while it is in the jump loop from equipped to unequip. I tried applying the same blend by bool, but it didnt switch til it landed… Ill post screen shots if it helps or a video if need be. thanks!
EDIT: Rereading my post. i think i told myself the issue, i may need a branch back to locomotion while in jump loop LOL
Yup Exactly what I did! Thanks! I also branched to the un-equipped state while in air and it goes back and forth based on equip status while in the air Thanks!!!