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Equip - UnEquip Items(Weapons-Bags-Etc..)

i’m new programmer who want to learn unreal engine …
i watched many tutoriols about create characters,actors,weapons,etc
all with Blueprints, but when i made C++ Project i had some problems…
That’s my first question, and it is :
How to Equip and UnEquip things ?
First, i made actor called WeaponActor
WeaponActor.cpp:



AWeaponActor::AWeaponActor()
{
    WeaponMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("WeaponMesh"));
    RootComponent = WeaponMesh;
    WeaponMesh->AttachTo(RootComponent);
}


Now Add to character weapon blueprint:


ATheWalkingDeadCharacter::ATheWalkingDeadCharacter()
{
    static ConstructorHelpers::FObjectFinder<UBlueprint> RifleBlueprint(TEXT("/Game/Blueprints/Weapons/SK_AR4"));
    RifleSpawn = NULL;

    if (RifleBlueprint.Succeeded())
    {
        RifleSpawn = (UClass*)RifleBlueprint.Object->GeneratedClass;
    }
}


Now press button for Equip/Unequip Weapon:



void ATheWalkingDeadCharacter::EquipRifle()
{
    FActorSpawnParameters SpawnParams;
    SpawnParams.Owner = this;
    SpawnParams.Instigator = Instigator;
    AWeaponActor* RifleSpawner = GetWorld()->SpawnActor<AWeaponActor>(RifleSpawn, SpawnParams);
    AWeaponActor* PistolSpawner = GetWorld()->SpawnActor<AWeaponActor>(PistolSpawn, SpawnParams);
    if (bRifleEquipped)
    {
        bRifleEquipped = false;
        if (RifleSpawner)
        {
            RifleSpawner->AttachToComponent(GetMesh(), FAttachmentTransformRules::SnapToTargetIncludingScale, FName("RifleLeftSocket"));
        }
    }
    else
    {
        bRifleEquipped = true;
        if (RifleSpawner)
        {
            RifleSpawner->AttachToComponent(GetMesh(), FAttachmentTransformRules::SnapToTargetIncludingScale, FName("RightHandRifleWeaponSocket"));
        }
    }
}


And when i equip item, it works !
But when i have to Unequip it, i have this problem :


that he spawn many actors, every click = spawn 2 actors, but i can’t detach or hide or disable that in the hand,
I want to know :
How to detach weapon from hand and set it into another socket like back at the photo (or pistol pocket) …

** Before your reply : Search in forum, i saw every content about Weapons-Actors-Sockets… and there isn’t no fix for my problem
so i want direct solution **

thanks for every one.
and sorry for bad english

#Fixed
By using :

you can learn.

Blake thanks for sharing your problem and fix. I went through the same situation. Like everywhere is C++ and equipping but the unequipping is hard to track down.