Hi! I have a basic weapon system, and quick item bar (4-7 shortcut), my problem is - when I have actually weapon in hands and try to switch to other weapon or use a item- first I need to unequip current weapon and then I can evaluate next action. My idea is use “Anim Notify Blueprint” and when I do a action wait when montage fires notify “unequiped” and then using event dispatcher call different event - “change weapon” or “use item”. Problem is - how to cast to animnotify blueprint and set the “instigator” of the action??
Seriously no one have similiar problem? Equip/Unequip is a common mechanic in most games.