Equals/NotEquals ControlRig Node crashing in packaged build

Hey, whenever I use a Equals/NotEquals node in control rig, it works fine in the editor. When I package the game, the game crashes with error:

Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RigVM\Private\RigVMCore\RigVM.cpp] [Line: 1006]
No handler found for function ‘DISPATCH_RigDispatch_CoreEquals::a:int32,B:int32,Result:bool’

Seems like the actual implementation of the node doesn’t get packaged with the game. It crashes even when there’s nothing plugged into it