Guys, I’m currently working on the AI for my game and I need EQS to make the AI work. Now I have an issue in which the tracing test dosen’t work. It works okay and detecs walls and everything but these spheres if are further than a distance just goes past the filter and automatically get’s accepted evet tho it’s not behind the wall. I also created a new trace channel and set every object in the player/AI character ignore, so that not the AI and player itself is blocking the player.
Okay I fixed the issue by setting Test Purpose to Score only, Bool Match to false, scoring factor to -2.0