When you have an EQS testing pawn with a query set on it in your level, it causes the level to be marked dirty on level load.
Repro steps:
- Create a blank level
- Create a simple
EQS query (e.g. points in circle
generator, no need for any tests) - Add EQS testing pawn to level
- Set the EQS query on the pawn
- Save the level
- Load
a different level and then load the
newly created level. The level is
marked dirty.
Debugging the code, it looks like the level is marked dirty when an AIController is added to the EQS Testing Pawn.