EQS Test visibility to location

Hi,

Is it possible in EQS to test for visibility on a location instead of an actor, let’s say for example you hide from an AI and I want to make the AI move to another location but maintain visibility of the last known enemy location, I don’t want to test for visibility on the enemy actor but rather to a location in word space.

Thank you.

Yes, I first used EQS to get best location around a context.

I ended up creating my own custom test for that, thanks anyway.

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