Building a behavior where an AI controller hides from the player.
Using the tutorial http://unreal-ai-tutorial.info/index.php/9-blueprint-ai/13-t06-environment-querying-system
to return the furthest distance not visible state.
Query using BT, setting target location blackboard, and move to task.
How can I change the generate around/context for the EQS to the player controller within the BT?