EQS pawn testing makes me crash the game every time I update the query

Hello to everyone,

I’m new to EQS, but after playing for a couple of days I realized that every time I update the query and move the pawn testing to udpate it, UE crashes.

After the crash, when I reopen the level it shows the correct result for the new query.

I’m not sure if it’s a bugg or it’s my own fault. I’m using blueprints, and I’m not 100% if it crashes in every new query, but most of the cases I set up a custom context which requires to select actors from scene. (Get all actors with tag…), and only providing a single actor. (I don’t know how to provide multiple actors, the query seems to set the same score on every point).

Thanks. :smiley:


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