EQS Pathfinding grid

Hello there!

I’m trying to use EQS pathing grid to find the best point on an Actor to move to, but only if there is a valid path.

What would the best approach be? I haven’t been using EQS too much in the past, so any advice is appreciated!

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I would recommand using these 2 turtorial videos! they are very usefull and they helped me to understand EQS systems. besides that the documantation of UE5 on EQS systems are also good!