I am trying to find a point to take cover. Here’s my (test) setup:
Blackboard:
(For testing, I have disconnected all other nodes and running only the EQS)
EQS:
Generator:
Trace Test:
EQ Context:
Now when I test it using EQS testing pawn it works perfect as intended. Screenshot:
But when in-game, the filter just doesn’t work (I deleted the testing pawn and the manually placed PlayerCharacter from the level). Screenshot:
My UE version: 5.0.3.
I have tried a lot of things (including tearing my hairs), but couldn’t find anything. If someone can shed some light that will be great.
TIA