EQS system is broken when re-opening a project that had an EQS system properly running before closing. I’m using UE 4.8.1
Hello Griffin1127,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Could you elaborate on how exactly the EQS system is broken and what functionality is not behaving as expected?
- Can you reproduce this issue in a clean project?
- If so, could you provided a detailed list of steps in order reproduce this issue on our end?
- Could you provide screen shots of any blueprints that may be involved with this issue?
Hello Griffin1127,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you.