EQS Context isn't updating correctly

So I have a EQS and I have a EQS context that points to the player. When I put the EQS on a EQS test pawn it doesn’t point to the player but rather to the world coords 0, 0, 0. When I make the EQS use the querier as the context then it updates just fine when I move the testing pawn around but as soon as I use any context it will just point to 0,0,0.

Also in this particular EQS:

the trace filters all the nodes but if I move the context of the trace to the querier then the debugging works (although that’s not the behavior I’m looking for):

And if I disalbe the trace then the nodes start to get scored by the other parameters correctly:

(It’s still assuming the player is at 0,0,0 though.)

Restarting the client fixed the problem lol.