Sounds like you just need to implement a kind of ‘EnvQueryContext_ThirdPersonCamera’ and use it for visibility test. You can easily implement such a context it both in C++ and Blueprints.
Cheers,
–mieszko
Sounds like you just need to implement a kind of ‘EnvQueryContext_ThirdPersonCamera’ and use it for visibility test. You can easily implement such a context it both in C++ and Blueprints.
Cheers,
–mieszko